Online NA 216.158.237.106:50000 checked 11m ago
SickRust Dev Server
Connect
srv = rust.server("216.158.237.106:50003")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 19h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 19h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 26 Oct, 21:29 UTC2d ago | 0 | NaN | running | 0 |
| 1 | Mon 26 Oct, 03:48 UTC2d ago | 0 | NaN | 0.7 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Operator · sickrust.com
rust.servers(operator="sickrust.com").sort_values("players")
| server | players | |
|---|---|---|
| 0 | SickNation|PvEvP|Skills|RaidableBases|Events|Monthly|Wiped Oct | 0/50 |
2 servers publish a sickrust.com hostname.
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 50 on average | 58/200 |
| 1 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 35/200 |
| 2 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 43/100 |
| 3 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 32 on average | 82/100 |
| 4 | [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 25 on average | 41/150 |
| 5 | US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 16/200 |
Quick answers
From the figures on this page.
Population data
What position does SickRust Dev Server take in the server rankings?
Ranked #15,349 on seven-day player hours, SickRust Dev Server is #1,521 in North America and in the top 69% of all ranked servers.
How full does SickRust Dev Server run?
Current row: 0 players on SickRust Dev Server, against 40 slots. Over the last seven days it averaged 0 players.
Server facts
What does performance look like on SickRust Dev Server?
Averaged over 48 hours: 80 server fps, never under 73. The entity count peaked at 5,314, covering buildings, deployables and the rest of the world. The memory field tops out at 1,151 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is SickRust Dev Server on?
Rust network protocol 2635 and build 168909 on Linux is what SickRust Dev Server runs. Steam updates your game for you, but the protocol must match to join.
How reliable is SickRust Dev Server, and is it up?
The current sample puts SickRust Dev Server online. A restart about 2 days ago is what its reported uptime implies. 24 of 24 hours up over the last 1 full day, or 100%. Rust Data logged it first on 26 October 2026.
In which location is SickRust Dev Server hosted?
In North America, SickRust Dev Server lists itself, using the NA tag. Rust Data does not look up where the machine stands; it shows where a server says it is. 216.158.237.106:50000 is its address.
Settings and map
Which rules apply on SickRust Dev Server, and what settings?
You will not find a gather rate in the string SickRust Dev Server. Eight players per group: that is the game's default, and it applies here. Recorded as roleplay, jobs, towns and rules for roleplay. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has SickRust Dev Server selected?
Size 1,000, seed 1337: the procedural map on SickRust Dev Server, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. SickNation PVE/PVP is what the map name field says.
Wipe schedule
When does SickRust Dev Server wipe, and how often?
A single wipe each month, the force wipe, is all SickRust Dev Server does. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. A new world was started 2 days 2 hours ago, and that is the one in play. Its tags carry a monthly wipe schedule.
On SickRust Dev Server, what happens on wipe day?
The average peak over recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Which lists on Rust Data hold SickRust Dev Server, and which filters?
The Rust Data lists that SickRust Dev Server fits are: Modded Rust servers, Rust PvE servers, Rust roleplay servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Who operates SickRust Dev Server?
SickRust Dev Server and 1 other server we track both publish a sickrust.com hostname, so the same operator most likely runs them.
Which meanings do the tags on SickRust Dev Server hold?
Read by the game's server browser, the tags SickRust Dev Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): Slot count: 40; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^r (Roleplay): Roleplay server; ^p (PvE): PvE: the world is the threat, not other players; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon; NA (North America): North America is its listing in the server browser. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join SickRust Dev Server?
The manual route: launch Rust, F1, then client.connect 216.158.237.106:50000. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://sick-nation.paynow.store/.