Rust Data

rustdata.spaceservers27.113.208.24:28016.ipynb

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Online 27.113.208.24:28015 checked 9m ago

[JP][PVE][MOD]Stardust Over The Town Season42.5

moddedoxidepve

Connect

srv = rust.server("27.113.208.24:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/30 # 3% full
7-day average 2 # peak 13
rank #1,947 # top 9%
last wipe 8d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0510152001:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap16.4 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak12players, last three wipes
crowd held50%else halves by day 4

The first 48 hours of its last wipes

Tue 20 OctThu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 13, 3 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 20 Oct, 12:22 UTC8d ago 13 NaN running 7
1 Thu 1 Oct, 19:42 UTC FW27d ago 16 halved by day 4 18.7 days 0
2 Thu 17 Sep, 19:13 UTC41d ago 7 held half 14 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1337
Map of [JP][PVE][MOD]Stardust Over The Town Season42.5
map
Custom Map
size
4500
seed
1337

Server

srv.info()
address
27.113.208.24:28015
region
–
max players
30
group limit
8, the default
wipe schedule
–
last wipe
20 Oct 2026, 12:22 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average16/200
1QS『鱼山路』pve|耐玩|升级|突袭EA · groups of 8+ · 37 on average42/100
2[坚果PVE]原倍养老/打怪升级/合成强化/召唤副本EA · groups of 8+ · monthly · 35 on average27/100
3Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 34 on average13/100
4Japan Tokyo - Chill PvE|JPEA · groups of 16+ · 21 on average9/100
5爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地EA · groups of 8+ · monthly · 21 on average12/88

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does [JP][PVE][MOD]Stardust Over The Town Season42.5 rank?

Rank #1,947 on seven-day player hours for [JP][PVE][MOD]Stardust Over The Town Season42.5, within the top 9% of all ranked servers.

What population does [JP][PVE][MOD]Stardust Over The Town Season42.5 carry?

The sample now reads 1 players for [JP][PVE][MOD]Stardust Over The Town Season42.5, out of 30 slots. Over the last seven days it averaged 2 players and peaked at 13. The 48-hour sample puts the busiest hour at 14:00 UTC, averaging 11 players.

Server data

How smoothly does [JP][PVE][MOD]Stardust Over The Town Season42.5 run?

Averaged over 48 hours: 103 server fps, never under 57. The entity count peaked at 133,356, covering buildings, deployables and the rest of the world. A high of 5,046 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on [JP][PVE][MOD]Stardust Over The Town Season42.5?

Rust network protocol 2635 and build 168909 on Windows is what [JP][PVE][MOD]Stardust Over The Town Season42.5 runs. The protocol has to match before you can join, and Steam does the updating.

Is [JP][PVE][MOD]Stardust Over The Town Season42.5 up, and what does its uptime show?

[JP][PVE][MOD]Stardust Over The Town Season42.5 reports itself online at the current refresh. The uptime it reports puts the last restart about 2 hours ago. 144 of 168 hours up over the last 7 full days, or 86%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does [JP][PVE][MOD]Stardust Over The Town Season42.5 sit?

Its name points to Asia, but [JP][PVE][MOD]Stardust Over The Town Season42.5 publishes no region tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 27.113.208.24:28015 is its address.

Settings and map

Which rules apply on [JP][PVE][MOD]Stardust Over The Town Season42.5, and what settings?

No gather rate appears in the name: [JP][PVE][MOD]Stardust Over The Town Season42.5. The group limit sits at the default of 8 players. pve is the game mode here, and player combat is not allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.

What is the map on [JP][PVE][MOD]Stardust Over The Town Season42.5?

[JP][PVE][MOD]Stardust Over The Town Season42.5 runs a procedural map of size 4,500 with seed 1337, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Custom Map is what the map name field says.

Wipe data

When does [JP][PVE][MOD]Stardust Over The Town Season42.5 wipe, and on what schedule?

[JP][PVE][MOD]Stardust Over The Town Season42.5 wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 8 days 11 hours ago.

What is wipe day on [JP][PVE][MOD]Stardust Over The Town Season42.5 like?

Recent wipes averaged 12 players at their peak. Peak population on the latest wipe came 3 hours in. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. Otherwise the crowd fell below half by day 4.

Tags, lists

Which lists on Rust Data hold [JP][PVE][MOD]Stardust Over The Town Season42.5, and which filters?

These Rust Data lists include [JP][PVE][MOD]Stardust Over The Town Season42.5: Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on [JP][PVE][MOD]Stardust Over The Town Season42.5 hold?

These tags are published by [JP][PVE][MOD]Stardust Over The Town Season42.5 and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp30 (Max players): Slot count: 30; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into [JP][PVE][MOD]Stardust Over The Town Season42.5?

The manual route: launch Rust, F1, then client.connect 27.113.208.24:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp30,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp30
Max players Slot count: 30.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 48,039 players 11,719 servers online