Connect
srv = rust.server("40.160.19.15:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 18h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 18h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 144, 35 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:41 UTC FW27d ago | 144 | NaN | running | 10 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
5000 · seed 1929551490
- map
- Procedural Map
- size
- 5000
- seed
- 1929551490
Server
srv.info()- address
- 40.160.19.15:28015
- region
- –
- max players
- 400
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 17:41 UTC
- hostname
- new__eastlarge1.playrust.com
- first seen
- 13 Sep 2026
Operator · playrust.com
rust.servers(operator="playrust.com").sort_values("players")
| server | players | |
|---|---|---|
| 0 | [EU] Facepunch 1 | 113/400 |
| 1 | [US East] Facepunch Premium 1 | 90/400 |
| 2 | [EU] Facepunch Premium 1 | 88/350 |
| 3 | [US] Facepunch Softcore 1 | 84/300 |
| 4 | [US] Facepunch Softcore 2 | 75/300 |
| 5 | [EU East] Facepunch 5 | 50/350 |
| 6 | [EU East] Facepunch 4 | 49/350 |
| 7 | [US East] Facepunch Primitive 1 | 30/400 |
125 servers publish a playrust.com hostname; the busiest are listed.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustopia.gg - US Large | NA · groups of 16+ · monthly · 133 on average | 158/200 |
| 1 | Rusty Moose |US Monthly| | NA · groups of 12+ · monthly · 113 on average | 130/200 |
| 2 | RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLY | NA · groups of 50+ · monthly · 63 on average | 52/225 |
| 3 | PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo Solo | NA · groups of 20+ · monthly · 38 on average | 27/200 |
| 4 | Rusticated.com - US Premium Long | NA · groups of 16+ · monthly · 34 on average | 32/150 |
| 5 | Rustoria.co - US Long Premium | NA · groups of 14+ · monthly · 31 on average | 30/200 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does [US East] Facepunch Large rank?
Over the last seven days [US East] Facepunch Large sits at #905 on player hours, in the top 4% of ranked servers.
How full does [US East] Facepunch Large run?
Current row: 10 players on [US East] Facepunch Large, against 400 slots. Over the last seven days it averaged 11 players and peaked at 26. Peak hour in the last 48 hours: 04:00 UTC, mean 15 players.
About the server
What does performance look like on [US East] Facepunch Large?
Averaged over 48 hours: 227 server fps, never under 210. Entity numbers reached 159,220, and that includes buildings, deployables and the rest. Memory peaked at 6,397 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does [US East] Facepunch Large run?
Rust network protocol 2635 and build 168909 on Windows is what [US East] Facepunch Large runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is [US East] Facepunch Large, and is it up?
Online is the state at the latest refresh for [US East] Facepunch Large. Count back 11 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 144 of 168, 86%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does [US East] Facepunch Large sit?
Its name points to North America, but [US East] Facepunch Large publishes no region tag. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 40.160.19.15:28015.
Map and rules
What rules and settings are recorded for [US East] Facepunch Large?
No gather rate appears in the name: [US East] Facepunch Large. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. You will find it under Official in game. Vanilla, by its own description: facepunch's stock game, with rates, kits and rules untouched. Anti-cheat status: VAC on.
Which map has [US East] Facepunch Large loaded?
[US East] Facepunch Large runs a procedural map of size 5,000 with seed 1929551490, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does [US East] Facepunch Large wipe, and how often?
The only wipe [US East] Facepunch Large takes is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 27 days 7 hours ago. The tags list wipes as monthly.
On [US East] Facepunch Large, what happens on wipe day?
Recent wipes averaged 144 players at their peak. The crowd on the latest wipe topped out 35 hours after it began.
Tags and filters
Where does [US East] Facepunch Large appear among Rust Data lists and filters?
The Rust Data lists that [US East] Facepunch Large fits are: Official Rust servers, Rust tutorial servers, North America Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Who operates [US East] Facepunch Large?
[US East] Facepunch Large and 124 other servers we track both publish a playrust.com hostname, so the same operator most likely runs them.
How should you read the server tags on [US East] Facepunch Large?
The game's server browser reads these tags from [US East] Facepunch Large: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival play, standard Rust; mp400 (Max players): Slot count: 400; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^t (Tutorial on): The Facepunch tutorial is open to new players on this server; sc2 (Custom tag): This tag comes from the owner or a plugin, not from Rust itself. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way to join [US East] Facepunch Large?
Enter client.connect 40.160.19.15:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
