Offline EA 43.199.187.145:28417 checked 5d ago
#测试服务器
Connect
srv = rust.server("43.199.187.145:28418")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 89% in EA. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 43.199.187.145:28417
- region
- EA
- max players
- 50
- group limit
- 16 max
- wipe schedule
- –
- last wipe
- 19 Oct 2026, 02:30 UTC
- hostname
- –
- first seen
- 24 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 58 on average | 61/200 |
| 1 | QS『鱼山路』pve|耐玩|升级|突袭 | EA · groups of 8+ · 37 on average | 45/100 |
| 2 | [坚果PVE]原倍养老/打怪升级/合成强化/召唤副本 | EA · groups of 8+ · monthly · 35 on average | 37/100 |
| 3 | Japan Tokyo - Vanilla PvE|JP|Beginner | EA · groups of 16+ · 34 on average | 37/100 |
| 4 | Japan Tokyo - Chill PvE|JP | EA · groups of 16+ · 21 on average | 23/100 |
| 5 | 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 | EA · groups of 8+ · monthly · 20 on average | 17/88 |
Quick answers
From the figures on this page.
Population data
What position does #测试服务器 take in the server rankings?
Player hours over the last seven days: #15,338 for #测试服务器, #500 in Asia, within the top 69% of the ranked set.
How full does #测试服务器 run?
The current row shows #测试服务器 offline; the last response was 5 days 4 hours ago. Over the last seven days it averaged 0 players.
Server facts
What is the Rust version on #测试服务器?
Version Rust network protocol 2634 and build 167781 on Windows is reported by #测试服务器. Steam updates your game for you, but the protocol must match to join.
How reliable is #测试服务器, and is it online now?
The latest sample has #测试服务器 offline, with a last sighting 5 days 4 hours ago. Uptime of 0% across the last 4 full days: 0 hours of 96. The first row Rust Data holds for it is dated 24 October 2026.
In which location is #测试服务器 hosted?
The EA tag is what #测试服务器 uses to list itself in Asia. Rust Data does not look up where the machine stands; it shows where a server says it is. 43.199.187.145:28417 is its address.
Rules, settings, map
What rules and settings are recorded for #测试服务器?
You will not find a gather rate in the string #测试服务器. The cap on a group is 16 players. pve is the game mode here, and no combat between players. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Its own label is vanilla: facepunch's stock game, with rates, kits and rules untouched. The VAC field reads off.
Which map has #测试服务器 loaded?
The game generates its map: procedural, on #测试服务器.
Wipe data
When does #测试服务器 wipe, and on what schedule?
Too few wipes are on record for #测试服务器 to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 10 days 5 hours ago, and that is the one in play.
Tags and filters
Which lists on Rust Data hold #测试服务器, and which filters?
These Rust Data lists include #测试服务器: Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on #测试服务器?
Read by the game's server browser, the tags #测试服务器 publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts16 (Group limit): No team may exceed 16; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; EA (East Asia): In the server browser it sits under East Asia. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to #测试服务器?
Enter client.connect 43.199.187.145:28417 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.