Online 46.174.50.219:28215 checked 10m ago
[TEST STAND] private - do not join
Connect
srv = rust.server("46.174.50.219:28216")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 23h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 23h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:04 UTC FW28d ago | 2 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA | EU · no group limit · 729 on average | 1174/1500 |
| 1 | R2 - Aim training / Matchmaking / Facechecks - RU Main | EU · groups of 12+ · 220 on average | 431/475 |
| 2 | RustGames.gg | Lucky Pillars - EU 1 | EU · groups of 100+ · 84 on average | 159/400 |
| 3 | DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP | groups of 30+ · weekly · 71 on average | 142/250 |
| 4 | R2 - Aim training / Matchmaking / Facechecks - EU Main | EU · groups of 12+ · 38 on average | 89/400 |
| 5 | [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD | EU · no group limit · 30 on average | 46/75 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does [TEST STAND] private - do not join rank?
Player hours over seven days put [TEST STAND] private - do not join at #10,442, in the top 47% of the ranked set.
How many players does [TEST STAND] private - do not join hold at once?
The sample now reads 0 players for [TEST STAND] private - do not join, out of 150 slots. Over the last seven days it averaged 0 players and peaked at 1.
About the server
How well does [TEST STAND] private - do not join perform?
The 48-hour average is 60 server fps, with a low of 58. The entity count peaked at 2,168, covering buildings, deployables and the rest of the world. The memory field tops out at 3,239 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on [TEST STAND] private - do not join?
The build is Rust network protocol 2635 and build 168909 on Linux, run by [TEST STAND] private - do not join. Joining needs the same protocol on your game; Steam handles the update.
Is [TEST STAND] private - do not join up, and what does its uptime show?
[TEST STAND] private - do not join reports itself online at the current refresh. The uptime it reports puts the last restart about 6 days 22 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 13 September 2026.
Which location does [TEST STAND] private - do not join run from?
There is no region published for [TEST STAND] private - do not join. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 46.174.50.219:28215 is its address.
Map and rules
Which settings and rules does [TEST STAND] private - do not join run?
The name [TEST STAND] private - do not join carries no gather rate. Group size tops out at 12 players. Game mode minigames & battle royale, with this note: parkour, Bedwars, battle royale, arenas. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. The VAC field reads off.
Which map has [TEST STAND] private - do not join loaded?
Size 6,000, seed 1337: the procedural map on [TEST STAND] private - do not join, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: discord.gg/r2aim.
Wipe schedule
On what schedule does [TEST STAND] private - do not join wipe?
The only wipe [TEST STAND] private - do not join takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. A new world was started 28 days 1 hours ago, and that is the one in play.
On [TEST STAND] private - do not join, what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. Peak population on the latest wipe came 25 hours in.
Tags and filters
Where does [TEST STAND] private - do not join appear among Rust Data lists and filters?
These Rust Data lists include [TEST STAND] private - do not join: Modded Rust servers and Rust aim training servers. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on [TEST STAND] private - do not join hold?
The game's server browser reads these tags from [TEST STAND] private - do not join: gmrust (Game mode): Rust survival in its standard form; mp150 (Max players): Slot count: 150; ts12 (Group limit): Team size tops out at 12; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^e (Minigames): Minigame server covering arenas, Bedwars and parkour, among others; ^d (Combat training): Practise aim and PvP; the loot is provided; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way to join [TEST STAND] private - do not join?
Enter client.connect 46.174.50.219:28215 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.