Rust Data

rustdata.spaceservers46.174.50.219:28216.ipynb

Run all rust-data · live

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Online 46.174.50.219:28215 checked 10m ago

[TEST STAND] private - do not join

moddedcarbon

Connect

srv = rust.server("46.174.50.219:28216")
print(srv.connect_command)

Right now

srv.summary()
players now 0/150 # 0% full
7-day average 0 # peak 1
rank #10,442 # top 47%
last wipe 28d ago # no schedule published
next wipe 6d 23h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. # The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

inatkind
06d 23hThu 5 Nov, 19:00 UTCFW force wipe
134d 23hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 18:04 UTC FW28d ago 2 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 1337
Map of [TEST STAND] private - do not join
map
discord.gg/r2aim
size
6000
seed
1337

Server

srv.info()
address
46.174.50.219:28215
region
–
max players
150
group limit
12 max
wipe schedule
–
last wipe
1 Oct 2026, 18:04 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 729 on average1174/1500
1R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 220 on average431/475
2RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 84 on average159/400
3DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 71 on average142/250
4R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 38 on average89/400
5[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 30 on average46/75

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does [TEST STAND] private - do not join rank?

Player hours over seven days put [TEST STAND] private - do not join at #10,442, in the top 47% of the ranked set.

How many players does [TEST STAND] private - do not join hold at once?

The sample now reads 0 players for [TEST STAND] private - do not join, out of 150 slots. Over the last seven days it averaged 0 players and peaked at 1.

About the server

How well does [TEST STAND] private - do not join perform?

The 48-hour average is 60 server fps, with a low of 58. The entity count peaked at 2,168, covering buildings, deployables and the rest of the world. The memory field tops out at 3,239 MB. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on [TEST STAND] private - do not join?

The build is Rust network protocol 2635 and build 168909 on Linux, run by [TEST STAND] private - do not join. Joining needs the same protocol on your game; Steam handles the update.

Is [TEST STAND] private - do not join up, and what does its uptime show?

[TEST STAND] private - do not join reports itself online at the current refresh. The uptime it reports puts the last restart about 6 days 22 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does [TEST STAND] private - do not join run from?

There is no region published for [TEST STAND] private - do not join. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 46.174.50.219:28215 is its address.

Map and rules

Which settings and rules does [TEST STAND] private - do not join run?

The name [TEST STAND] private - do not join carries no gather rate. Group size tops out at 12 players. Game mode minigames & battle royale, with this note: parkour, Bedwars, battle royale, arenas. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. The VAC field reads off.

Which map has [TEST STAND] private - do not join loaded?

Size 6,000, seed 1337: the procedural map on [TEST STAND] private - do not join, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: discord.gg/r2aim.

Wipe schedule

On what schedule does [TEST STAND] private - do not join wipe?

The only wipe [TEST STAND] private - do not join takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. A new world was started 28 days 1 hours ago, and that is the one in play.

On [TEST STAND] private - do not join, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. Peak population on the latest wipe came 25 hours in.

Tags and filters

Where does [TEST STAND] private - do not join appear among Rust Data lists and filters?

These Rust Data lists include [TEST STAND] private - do not join: Modded Rust servers and Rust aim training servers. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on [TEST STAND] private - do not join hold?

The game's server browser reads these tags from [TEST STAND] private - do not join: gmrust (Game mode): Rust survival in its standard form; mp150 (Max players): Slot count: 150; ts12 (Group limit): Team size tops out at 12; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^e (Minigames): Minigame server covering arenas, Bedwars and parkour, among others; ^d (Combat training): Practise aim and PvP; the loot is provided; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join [TEST STAND] private - do not join?

Enter client.connect 46.174.50.219:28215 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12

Game

gmrust
Game mode Rust survival in its standard form.
mp150
Max players Slot count: 150.
ts12
Group limit Team size tops out at 12.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Gameplay

^e
Minigames Minigame server covering arenas, Bedwars and parkour, among others.
^d
Combat training Practise aim and PvP; the loot is provided.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 104,326 players 11,886 servers online