Online OC 51.161.145.182:28015 checked 13m ago
EVERYONE'S RUST
Connect
srv = rust.server("51.161.145.182:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 45% of all ranked servers, top 77% in OC. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 4h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 4h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 4h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 6 Oct, 23:09 UTC21d ago | 4 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4100 · seed 50000
- map
- Procedural Map
- size
- 4100
- seed
- 50000
Server
srv.info()- address
- 51.161.145.182:28015
- region
- OC
- max players
- 145
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 6 Oct 2026, 23:37 UTC
- hostname
- –
- first seen
- 6 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustafied.com - AU Long | OC · groups of 16+ · monthly · 33 on average | 15/100 |
| 1 | [AU] Facepunch Premium 1 | OC · groups of 8+ · monthly · 8 on average | 7/250 |
| 2 | [AU] Facepunch 1 | OC · groups of 8+ · monthly · 7 on average | 4/250 |
| 3 | AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEP | OC · groups of 8+ · monthly · 4 on average | 4/500 |
| 4 | ClearRust - Monthly/PVE[AUS] For NOOBS | OC · groups of 8+ · monthly · 4 on average | 1/100 |
| 5 | [NZ] Vanilla Rust 1 | OC · groups of 8+ · monthly · 3 on average | 1/75 |
Quick answers
From the figures on this page.
Population
How does EVERYONE'S RUST compare in the rankings?
Ranked #9,919 on seven-day player hours, EVERYONE'S RUST is #157 in Oceania and in the top 45% of all ranked servers.
How full does EVERYONE'S RUST run?
Current row: 0 players on EVERYONE'S RUST, against 145 slots. Over the last seven days it averaged 0 players and peaked at 1.
Server data
How well does EVERYONE'S RUST perform?
Server fps over the last 48 hours averages 152; the floor is 129. Entity numbers reached 99,448, and that includes buildings, deployables and the rest. The memory field tops out at 5,982 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is EVERYONE'S RUST on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by EVERYONE'S RUST. Joining needs the same protocol on your game; Steam handles the update.
How reliable is EVERYONE'S RUST, and is it online now?
EVERYONE'S RUST reports itself online at the current refresh. A restart about 5 days 10 hours ago is what its reported uptime implies. 168 of 168 hours up over the last 7 full days, or 100%. Its earliest recorded date in Rust Data is 6 October 2026.
In which location is EVERYONE'S RUST hosted?
In Oceania, EVERYONE'S RUST lists itself, using the OC tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 51.161.145.182:28015 is its address.
Settings and map
Which rules apply on EVERYONE'S RUST, and what settings?
No gather rate appears in the name: EVERYONE'S RUST. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. The server browser lists it under Community. The description says vanilla, which here means no changed rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
Which map has EVERYONE'S RUST loaded?
The game generates the map on EVERYONE'S RUST: procedural, size 4,100, seed 50000. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does EVERYONE'S RUST wipe, and how often?
A single wipe each month, the force wipe, is all EVERYONE'S RUST does. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 21 days 15 hours ago. The tags list wipes as monthly.
On EVERYONE'S RUST, what happens on wipe day?
Across recent wipes the busiest point averaged 4 players. Peak population on the latest wipe came 1 hours in.
Tags, lists
Where does EVERYONE'S RUST appear among Rust Data lists and filters?
These Rust Data lists include EVERYONE'S RUST: Oceania Rust servers, Rust community servers, unfiltered and Vanilla Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on EVERYONE'S RUST hold?
These tags are published by EVERYONE'S RUST and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp145 (Max players): 145 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; OC (Oceania): In the server browser it sits under Oceania. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to EVERYONE'S RUST?
The manual route: launch Rust, F1, then client.connect 51.161.145.182:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.