Rust Data

rustdata.spaceservers51.161.198.101:28006.ipynb

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Online OC 51.161.198.101:28005 checked 12m ago

[AU] RustWars: WWII in Rust (In Development)

weekly wipes moddedoxide

Connect

srv = rust.server("51.161.198.101:28006")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,284 # top 69% · #179 in OC
last wipe 10d ago # weekly schedule
next wipe 3d 7h # Mon 2 Nov, 09:15 UTC
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
0246802:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct26 Oct28 Oct30 Oct

Top 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Next wipe Monday 2 November, 09:15 UTC, in 3d 7h. # Weekly: 7 days after its last wipe

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1250 · seed 1337
Map of [AU] RustWars: WWII in Rust (In Development)
map
Custom Map
size
1250
seed
1337

Server

srv.info()
address
51.161.198.101:28005
region
OC
max players
50
group limit
40 max
wipe schedule
weekly
last wipe
19 Oct 2026, 09:15 UTC
hostname
–
first seen
19 Oct 2026

About this server · in its own words

print(srv.description)
Home of the only true WWII server in Rust - Team VS Team, Gun Game, FFA gamemodes filled with objectives, classes, level-up and reward systems. Join our discord for updates and to stay connected: https://discord.gg/tW3Pap7fvu

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0RustReborn.gg AU - Bedwars | AimTrain | Creative | Arena | FFAOC · no group limit · 3 on average0/50
1DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 72 on average19/250
2Nuclear Cargo/Oil Trainergroups of 8+ · weekly · 2 on average2/40
3RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 735 on average390/450
4R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 223 on average49/400
5RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 86 on average37/400

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does [AU] RustWars: WWII in Rust (In Development) rank?

Ranked #15,284 on seven-day player hours, [AU] RustWars: WWII in Rust (In Development) is #179 in Oceania and in the top 69% of all ranked servers.

How many players does [AU] RustWars: WWII in Rust (In Development) hold at once?

Current row: 0 players on [AU] RustWars: WWII in Rust (In Development), against 50 slots. Over the last seven days it averaged 0 players.

Server facts

What does performance look like on [AU] RustWars: WWII in Rust (In Development)?

The 48-hour average is 5 server fps, with a low of 5. Buildings, deployables and all else in the world took the count as high as 128 entities. A high of 816 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is [AU] RustWars: WWII in Rust (In Development) on?

Version Rust network protocol 2635 and build 168909 on Linux is reported by [AU] RustWars: WWII in Rust (In Development). The protocol has to match before you can join, and Steam does the updating.

How reliable is [AU] RustWars: WWII in Rust (In Development), and is it up?

Online is the state at the latest refresh for [AU] RustWars: WWII in Rust (In Development). Count back 6 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 19 October 2026.

Which location does [AU] RustWars: WWII in Rust (In Development) run from?

In Oceania, [AU] RustWars: WWII in Rust (In Development) lists itself, using the OC tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 51.161.198.101:28005.

Rules, settings, map

Which settings and rules does [AU] RustWars: WWII in Rust (In Development) run?

No gather rate appears in the name: [AU] RustWars: WWII in Rust (In Development). 40 players is the maximum per group. minigames & battle royale is the game mode here, and battle royale, arenas, parkour, Bedwars. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC on.

Which map has [AU] RustWars: WWII in Rust (In Development) loaded?

[AU] RustWars: WWII in Rust (In Development) runs a procedural map of size 1,250 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Custom Map.

Wipe data

On what schedule does [AU] RustWars: WWII in Rust (In Development) wipe?

An estimate from weekly: 7 days after its last wipe gives [AU] RustWars: WWII in Rust (In Development)'s next wipe. On Monday 2 November at 09:15 UTC the next wipe is due. A new world was started 10 days 16 hours ago, and that is the one in play. Its tags carry a weekly wipe schedule.

Tags and filters

Where does [AU] RustWars: WWII in Rust (In Development) appear among Rust Data lists and filters?

On Rust Data, [AU] RustWars: WWII in Rust (In Development) appears in these lists: Oceania Rust servers and Modded Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

How should you read the server tags on [AU] RustWars: WWII in Rust (In Development)?

Read by the game's server browser, the tags [AU] RustWars: WWII in Rust (In Development) publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts40 (Group limit): Team size tops out at 40; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^e (Minigames): Runs minigames such as arenas, Bedwars and parkour; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; OC (Oceania): The server browser files it under Oceania. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to [AU] RustWars: WWII in Rust (In Development)?

The manual route: launch Rust, F1, then client.connect 51.161.198.101:28005. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://discord.com/invite/tW3Pap7fvu.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^w,^e,OC,gmrust,cs168909,ts40,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players The server lists 50 slots.
ts40
Group limit Team size tops out at 40.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe every week.

Gameplay

^e
Minigames Runs minigames such as arenas, Bedwars and parkour.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

OC
Oceania The server browser files it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 54,249 players 11,692 servers online