Online OC 51.161.198.101:28005 checked 12m ago
[AU] RustWars: WWII in Rust (In Development)
Connect
srv = rust.server("51.161.198.101:28006")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Next wipe Monday 2 November, 09:15 UTC, in 3d 7h. # Weekly: 7 days after its last wipe
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | RustReborn.gg AU - Bedwars | AimTrain | Creative | Arena | FFA | OC · no group limit · 3 on average | 0/50 |
| 1 | DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP | groups of 30+ · weekly · 72 on average | 19/250 |
| 2 | Nuclear Cargo/Oil Trainer | groups of 8+ · weekly · 2 on average | 2/40 |
| 3 | RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA | EU · no group limit · 735 on average | 390/450 |
| 4 | R2 - Aim training / Matchmaking / Facechecks - RU Main | EU · groups of 12+ · 223 on average | 49/400 |
| 5 | RustGames.gg | Lucky Pillars - EU 1 | EU · groups of 100+ · 86 on average | 37/400 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does [AU] RustWars: WWII in Rust (In Development) rank?
Ranked #15,284 on seven-day player hours, [AU] RustWars: WWII in Rust (In Development) is #179 in Oceania and in the top 69% of all ranked servers.
How many players does [AU] RustWars: WWII in Rust (In Development) hold at once?
Current row: 0 players on [AU] RustWars: WWII in Rust (In Development), against 50 slots. Over the last seven days it averaged 0 players.
Server facts
What does performance look like on [AU] RustWars: WWII in Rust (In Development)?
The 48-hour average is 5 server fps, with a low of 5. Buildings, deployables and all else in the world took the count as high as 128 entities. A high of 816 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is [AU] RustWars: WWII in Rust (In Development) on?
Version Rust network protocol 2635 and build 168909 on Linux is reported by [AU] RustWars: WWII in Rust (In Development). The protocol has to match before you can join, and Steam does the updating.
How reliable is [AU] RustWars: WWII in Rust (In Development), and is it up?
Online is the state at the latest refresh for [AU] RustWars: WWII in Rust (In Development). Count back 6 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 19 October 2026.
Which location does [AU] RustWars: WWII in Rust (In Development) run from?
In Oceania, [AU] RustWars: WWII in Rust (In Development) lists itself, using the OC tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 51.161.198.101:28005.
Rules, settings, map
Which settings and rules does [AU] RustWars: WWII in Rust (In Development) run?
No gather rate appears in the name: [AU] RustWars: WWII in Rust (In Development). 40 players is the maximum per group. minigames & battle royale is the game mode here, and battle royale, arenas, parkour, Bedwars. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC on.
Which map has [AU] RustWars: WWII in Rust (In Development) loaded?
[AU] RustWars: WWII in Rust (In Development) runs a procedural map of size 1,250 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Custom Map.
Wipe data
On what schedule does [AU] RustWars: WWII in Rust (In Development) wipe?
An estimate from weekly: 7 days after its last wipe gives [AU] RustWars: WWII in Rust (In Development)'s next wipe. On Monday 2 November at 09:15 UTC the next wipe is due. A new world was started 10 days 16 hours ago, and that is the one in play. Its tags carry a weekly wipe schedule.
Tags and filters
Where does [AU] RustWars: WWII in Rust (In Development) appear among Rust Data lists and filters?
On Rust Data, [AU] RustWars: WWII in Rust (In Development) appears in these lists: Oceania Rust servers and Modded Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
How should you read the server tags on [AU] RustWars: WWII in Rust (In Development)?
Read by the game's server browser, the tags [AU] RustWars: WWII in Rust (In Development) publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts40 (Group limit): Team size tops out at 40; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^e (Minigames): Runs minigames such as arenas, Bedwars and parkour; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; OC (Oceania): The server browser files it under Oceania. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to [AU] RustWars: WWII in Rust (In Development)?
The manual route: launch Rust, F1, then client.connect 51.161.198.101:28005. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://discord.com/invite/tW3Pap7fvu.
