Connect
srv = rust.server("57.128.211.30:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 5h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 5h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 392, 21 hours in, with 62 in the queue.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:45 UTC FW26d ago | 392+62 queue | NaN | running | 19 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 528795
- map
- Procedural Map
- size
- 4500
- seed
- 528795
Server
srv.info()- address
- 57.128.211.30:28015
- region
- –
- max players
- 400
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 17:45 UTC
- hostname
- new__eu__east__2.playrust.com
- first seen
- 13 Sep 2026
Operator · playrust.com
rust.servers(operator="playrust.com").sort_values("players")
| server | players | |
|---|---|---|
| 0 | [EU] Facepunch 1 | 174/400 |
| 1 | [EA] Softcore 1 | 148/350 |
| 2 | [EU East] Facepunch 4 | 146/350 |
| 3 | [EU] Facepunch Premium 1 | 98/350 |
| 4 | [EU East] Facepunch 5 | 88/350 |
| 5 | [EA] Facepunch 3 | 52/350 |
| 6 | [EU] Facepunch Softcore 1 | 41/400 |
| 7 | [EU East] Facepunch 7 | 38/300 |
125 servers publish a playrust.com hostname; the busiest are listed.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 429/475 |
| 1 | Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 214 on average | 284/300 |
| 2 | Magic Rust — Long | Kлaccикa x1 | Pyccкий | EU · groups of 150+ · 1x · monthly · 129 on average | 144/300 |
| 3 | Rustafied.com - EU Long - Large | EU · groups of 16+ · monthly · 129 on average | 137/175 |
| 4 | Rustafied.com - EU Long - Small II | EU · groups of 16+ · monthly · 42 on average | 45/100 |
| 5 | Aqua Rust | Vanilla Main | No BP Wipes | 50% upkeep | EU · groups of 99+ · monthly · 40 on average | 0/150 |
Quick answers
From the figures on this page.
Population data
How does [EU East] Facepunch 2 compare in the rankings?
Player hours over seven days put [EU East] Facepunch 2 at #595, in the top 3% of the ranked set.
How full does [EU East] Facepunch 2 run?
The sample now reads 27 players for [EU East] Facepunch 2, out of 400 slots. Over the last seven days it averaged 25 players and peaked at 86. Peak hour in the last 48 hours: 19:00 UTC, mean 43 players.
Server data
How smoothly does [EU East] Facepunch 2 run?
Averaged over 48 hours: 223 server fps, never under 193. Entity numbers reached 165,918, and that includes buildings, deployables and the rest. A high of 7,538 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
What Rust version does [EU East] Facepunch 2 run?
The build is Rust network protocol 2635 and build 168909 on Windows, run by [EU East] Facepunch 2. The protocol has to match before you can join, and Steam does the updating.
How reliable is [EU East] Facepunch 2, and is it up?
[EU East] Facepunch 2 reports itself online at the current refresh. The uptime it reports puts the last restart about 39 minutes ago. 168 of 168 hours up over the last 7 full days, or 100%. The first row Rust Data holds for it is dated 13 September 2026.
In which location is [EU East] Facepunch 2 hosted?
Its name points to Europe, but [EU East] Facepunch 2 publishes no region tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 57.128.211.30:28015.
Rules, settings, map
Which rules apply on [EU East] Facepunch 2, and what settings?
You will not find a gather rate in the string [EU East] Facepunch 2. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. You will find it under Official in game. Vanilla, by its own description: facepunch's stock game, with rates, kits and rules untouched. VAC is running: Valve's anti-cheat is on.
Which map has [EU East] Facepunch 2 selected?
The game generates the map on [EU East] Facepunch 2: procedural, size 4,500, seed 528795. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
On what schedule does [EU East] Facepunch 2 wipe?
Once a month [EU East] Facepunch 2 wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 26 days 19 hours ago. A monthly wipe schedule is published in its tags.
What is wipe day on [EU East] Facepunch 2 like?
Recent wipes averaged 392 players at their peak. 21 hours after the latest wipe the crowd peaked, and 62 more were queued.
Tags, lists
Which Rust Data filters and lists contain [EU East] Facepunch 2?
On Rust Data, [EU East] Facepunch 2 appears in these lists: EU Rust servers, Official Rust servers, Rust tutorial servers and Vanilla Rust servers. Under these filters on the server list, it is listed: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 25+ on average; Boxes: Official only.
Which operator runs [EU East] Facepunch 2?
A playrust.com hostname is published by [EU East] Facepunch 2 and by 124 other servers we track, which suggests the same operator runs them.
Which meanings do the tags on [EU East] Facepunch 2 hold?
These tags are published by [EU East] Facepunch 2 and read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival in its standard form; mp400 (Max players): 400 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^t (Tutorial on): The Facepunch tutorial is open to new players on this server; sc2 (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join [EU East] Facepunch 2?
Enter client.connect 57.128.211.30:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
