Rust Data

rustdata.spaceservers64.40.8.117:27017.ipynb

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Online 64.40.8.117:28054 checked 9m ago

Royal Family Gaming | Event/Dev|F1 Spawn|Staging|

vanillamoddedcarbon

Connect

srv = rust.server("64.40.8.117:27017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #12,225 # top 55%
last wipe 14h ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75101:0010:0020:0004:0013:0022:00Wiped Thu 29 Oct, 10:01 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
02040608001:0010:0020:0004:0013:0022:00Wiped Thu 29 Oct, 10:01 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 27 SepSat 26 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 29 Oct, 10:01 UTC14h ago NaN NaN running 0
1 Sun 27 Sep, 19:07 UTC32d ago 1 NaN NaN 0
2 Sat 26 Sep, 20:07 UTC33d ago 1 NaN 1 days 0
3 Thu 24 Sep, 14:55 UTC35d ago 1 halved by day 1 2.2 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3800 · seed 285119
Map of Royal Family Gaming | Event/Dev|F1 Spawn|Staging|
map
Royal Family Gaming FPS+
size
3800
seed
285119

Server

srv.info()
address
64.40.8.117:28054
region
–
max players
50
group limit
12 max
wipe schedule
–
last wipe
29 Oct 2026, 10:01 UTC
hostname
usdev.rfgam.ing
first seen
13 Sep 2026

Operator · rfgam.ing

rust.servers(operator="rfgam.ing").sort_values("players")

About this server · in its own words

print(srv.description)
This is Royal Family Gaming Event & Dev Server. Check our other servers over at RoyalFamilyGaming.com

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average31/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average46/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average15/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average45/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average215/260

Quick answers

From the figures on this page.

Population data

How does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| compare in the rankings?

Rank #12,225 on seven-day player hours for Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, within the top 55% of all ranked servers.

How many players does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| hold at once?

Current row: 0 players on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, against 50 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 15:00 UTC is the busiest, at 0 players.

Server facts

How well does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| perform?

Averaged over 48 hours: 60 server fps, never under 60. Entity numbers reached 107,000, and that includes buildings, deployables and the rest. The memory field tops out at 3,005 MB. Low fps plus an entity count on the way up is the lag players report.

What Rust version does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| run?

Rust network protocol 2636 and build 169627 on Linux is what Royal Family Gaming | Event/Dev|F1 Spawn|Staging| runs. Joining needs the same protocol on your game; Steam handles the update.

Is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| up, and what does its uptime show?

Royal Family Gaming | Event/Dev|F1 Spawn|Staging| reports itself online at the current refresh. A restart about 12 hours ago is what its reported uptime implies. 143 of 168 hours up over the last 7 full days, or 85%. Rust Data logged it first on 13 September 2026.

In which location is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| hosted?

There is no region published for Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 64.40.8.117:28054.

Rules, settings, map

Which settings and rules does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| run?

No gather rate appears in the name: Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. Group size tops out at 12 players. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. Its own label is vanilla: untouched settings: rates, kits and rules as shipped. Anti-cheat status: VAC on.

What is the map on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Royal Family Gaming | Event/Dev|F1 Spawn|Staging| runs a procedural map of size 3,800 with seed 285119, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: Royal Family Gaming FPS+.

Wipes and dates

When does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| wipe, and how often?

Royal Family Gaming | Event/Dev|F1 Spawn|Staging| wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 14 hours ago.

What is wipe day on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| like?

Recent wipes averaged 1 players at their peak. 2 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 1.

Lists and tags

Which Rust Data filters and lists contain Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

These Rust Data lists include Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which operator runs Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The same operator most likely runs Royal Family Gaming | Event/Dev|F1 Spawn|Staging| and 11 other servers we track, as all publish a rfgam.ing hostname.

Which meanings do the tags on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| hold?

The game's server browser reads these tags from Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts12 (Group limit): No team may exceed 12; v2636 (Protocol): The server speaks protocol 2636, so match your game version; cs169627 (Build): The server runs build 169627; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Runs on Carbon for plugins. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The manual route: launch Rust, F1, then client.connect 64.40.8.117:28054. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2636,^z,^y,^v,gmrust,cs169627,ts12

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players The server lists 50 slots.
ts12
Group limit No team may exceed 12.
v2636
Protocol The server speaks protocol 2636, so match your game version.
cs169627
Build The server runs build 169627.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla Untouched settings: rates, kits and rules as shipped.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 63,058 players 11,725 servers online