Offline 65.190.49.156:28015 checked 10d ago
dst build testing ground
Connect
srv = rust.server("65.190.49.156:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 17h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 17h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 07:45 UTC26d ago | NaN | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 65.190.49.156:28015
- region
- –
- max players
- –
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 2 Oct 2026, 07:45 UTC
- hostname
- –
- first seen
- 27 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+] | groups of 10+ · monthly · 14 on average | 5/200 |
| 1 | CZ/EU Farming Industry PVE | EU · groups of 8+ · monthly · 4 on average | 0/50 |
| 2 | BroinRust [PVE CLASSIC EU/EA] | EU · groups of 8+ · monthly · 3 on average | 1/200 |
| 3 | CZ/SK RELAX PVE | groups of 8+ · monthly · 3 on average | 0/30 |
| 4 | BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY | groups of 10+ · monthly · 2 on average | 1/100 |
| 5 | Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] | EU · groups of 10+ · monthly · 2 on average | 1/100 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does dst build testing ground rank?
Rank #15,253 on seven-day player hours for dst build testing ground, within the top 69% of all ranked servers.
How many players does dst build testing ground hold at once?
The current row shows dst build testing ground offline; the last response was 10 days 7 hours ago.
About the server
Which Rust version is dst build testing ground on?
The build is Rust network protocol 2634 and build 167781 on Linux, run by dst build testing ground. Joining needs the same protocol on your game; Steam handles the update.
How reliable is dst build testing ground, and is it up?
Offline now for dst build testing ground, last seen 10 days 7 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 27 September 2026.
Which location does dst build testing ground run from?
There is no region published for dst build testing ground. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 65.190.49.156:28015.
Map and rules
What rules and settings are recorded for dst build testing ground?
The name dst build testing ground carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as build & creative, sandbox construction, gathering off. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has dst build testing ground selected?
A procedural map runs on dst build testing ground, generated by the game.
Wipe data
On what schedule does dst build testing ground wipe?
A single wipe each month, the force wipe, is all dst build testing ground does. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 26 days 17 hours ago. Its tags carry a monthly wipe schedule.
Tags and filters
Where does dst build testing ground appear among Rust Data lists and filters?
On Rust Data, dst build testing ground appears in these lists: Modded Rust servers, Servers with build or creative tags, Rust creative servers, listed and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on dst build testing ground?
Read by the game's server browser, the tags dst build testing ground publishes are: gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): The server lists 0 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^c (Creative): Creative sandbox: gathering is off, building is open; ^k (Build server): A place to design and practise bases; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join dst build testing ground?
In Rust, F1 opens the console: type client.connect 65.190.49.156:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.