Online NA 66.51.96.61:28010 checked 9m ago
Codeman3434$
Connect
srv = rust.server("66.51.96.61:28011")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 49% of all ranked servers, top 71% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 1h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 1h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 17:04 UTC27d ago | 1 | NaN | running | 0 |
| 1 | Tue 29 Sep, 19:13 UTC29d ago | 1 | held half | 2.9 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1
- map
- Procedural Map
- size
- 4500
- seed
- 1
Server
srv.info()- address
- 66.51.96.61:28010
- region
- NA
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 2 Oct 2026, 17:04 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade | NA · groups of 100+ · monthly · 7 on average | 9/200 |
| 1 | Builders Like Us | NA · groups of 32+ · monthly · 2 on average | 3/100 |
| 2 | TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! | NA · groups of 16+ · monthly · 1 on average | 1/200 |
| 3 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 103/999 |
| 4 | Intoxicated US Sandbox - Creative | Build | Noclip | NA · groups of 8+ · 13 on average | 15/150 |
| 5 | Together We Rust | Build Server | NA · groups of 8+ · 2 on average | 0/125 |
Quick answers
From the figures on this page.
Population data
How does Codeman3434$ compare in the rankings?
On seven-day player hours Codeman3434$ is #11,015 overall and #1,315 in North America, inside the top 49% of all ranked servers.
How many players does Codeman3434$ hold at once?
The sample now reads 0 players for Codeman3434$, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 19:00 UTC is the busiest, at 1 players.
About the server
What does performance look like on Codeman3434$?
The 48-hour average is 6 server fps, with a low of 5. The entity count peaked at 118,074, covering buildings, deployables and the rest of the world. The memory field tops out at 4,762 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does Codeman3434$ run?
Rust network protocol 2635 and build 168909 on Linux is what Codeman3434$ runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Codeman3434$, and is it up?
The current sample puts Codeman3434$ online. Count back 9 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 13 September 2026.
Which location does Codeman3434$ run from?
In North America, Codeman3434$ lists itself, using the NA tag. Rust Data does not look up where the machine stands; it shows where a server says it is. 66.51.96.61:28010 is its address.
Map and rules
Which settings and rules does Codeman3434$ run?
You will not find a gather rate in the string Codeman3434$. Eight players per group: that is the game's default, and it applies here. Game mode build & creative, with this note: building in a sandbox, no gathering. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has Codeman3434$ loaded?
Size 4,500, seed 1: the procedural map on Codeman3434$, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
On what schedule does Codeman3434$ wipe?
A single wipe each month, the force wipe, is all Codeman3434$ does. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. A new world was started 27 days ago, and that is the one in play. The tags list wipes as monthly.
What is wipe day on Codeman3434$ like?
The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 4 hours after it began. Half the peak or more was held to the next wipe in 100% of recent wipes.
Tags, lists
Which Rust Data filters and lists contain Codeman3434$?
On Rust Data, Codeman3434$ appears in these lists: Modded Rust servers, Servers with build or creative tags, Rust creative servers, listed and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on Codeman3434$ hold?
These tags are published by Codeman3434$ and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^c (Creative): Nothing to gather; build freely; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser files it under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into Codeman3434$?
Enter client.connect 66.51.96.61:28010 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
