Offline NA 66.51.99.26:28020 checked 18d ago
Good Times Custom Maps Test Server
Connect
srv = rust.server("66.51.99.26:28021")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 62% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 14h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 14h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 10 Oct, 05:53 UTC18d ago | 2 | NaN | running | 0 |
| 1 | Tue 6 Oct, 00:27 UTC23d ago | 2 | NaN | 4.2 days | 0 |
| 2 | Thu 1 Oct, 02:42 UTC28d ago | 1 | NaN | 4.9 days | 0 |
| 3 | Tue 29 Sep, 06:38 UTC29d ago | 2 | NaN | 1.8 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade | NA · groups of 100+ · monthly · 7 on average | 6/200 |
| 1 | Builders Like Us | NA · groups of 32+ · monthly · 2 on average | 0/100 |
| 2 | TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! | NA · groups of 8+ · monthly · 1 on average | 2/200 |
| 3 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 118/999 |
| 4 | Intoxicated US Sandbox - Creative | Build | Noclip | NA · groups of 8+ · 12 on average | 16/150 |
| 5 | Together We Rust | Build Server | NA · groups of 8+ · 2 on average | 3/125 |
Quick answers
From the figures on this page.
Player counts
How does Good Times Custom Maps Test Server compare in the rankings?
Ranked #13,592 on seven-day player hours, Good Times Custom Maps Test Server is #1,448 in North America and in the top 62% of all ranked servers.
What population does Good Times Custom Maps Test Server carry?
Offline now for Good Times Custom Maps Test Server, with the last sample 18 days 22 hours ago.
About the server
What Rust version does Good Times Custom Maps Test Server run?
The build is Rust network protocol 2634 and build 167398 on Linux, run by Good Times Custom Maps Test Server. Steam updates your game for you, but the protocol must match to join.
How reliable is Good Times Custom Maps Test Server, and is it online now?
Offline now for Good Times Custom Maps Test Server, last seen 18 days 22 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 28 September 2026.
Which location does Good Times Custom Maps Test Server run from?
The NA tag is what Good Times Custom Maps Test Server uses to list itself in North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 66.51.99.26:28020.
Settings and map
What rules and settings are recorded for Good Times Custom Maps Test Server?
The name Good Times Custom Maps Test Server carries no gather rate. No custom cap; the default of 8 players per group stands. build & creative is the game mode here, and no gathering, just sandbox building. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Vanilla, by its own description: untouched settings: rates, kits and rules as shipped. Anti-cheat status: VAC on.
Which map has Good Times Custom Maps Test Server loaded?
The game generates the map on Good Times Custom Maps Test Server: procedural, size 4,300, seed 1337. Because size and seed determine the map, it can be viewed on RustMaps via this page. Custom Map is what the map name field says.
Wipe data
On what schedule does Good Times Custom Maps Test Server wipe?
The only wipe Good Times Custom Maps Test Server takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 18 days 22 hours ago. Its tags carry a monthly wipe schedule.
On Good Times Custom Maps Test Server, what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. Peak population on the latest wipe came 1 hours in.
Tags and filters
Which lists on Rust Data hold Good Times Custom Maps Test Server, and which filters?
The Rust Data lists that Good Times Custom Maps Test Server fits are: Modded Rust servers, Servers with build or creative tags and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on Good Times Custom Maps Test Server?
The game's server browser reads these tags from Good Times Custom Maps Test Server: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^k (Build server): A place to design and practise bases; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game; NA (North America): North America is its listing in the server browser. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into Good Times Custom Maps Test Server?
Enter client.connect 66.51.99.26:28020 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://gt-cm.net/ is the website recorded for it.