Online NA 66.51.99.63:28075 checked 8m ago
Fun in the Sun (PVE)
Connect
srv = rust.server("66.51.99.63:28076")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 15% of all ranked servers, top 30% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 14h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 14h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 46 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 19:04 UTC FW26d ago | 12 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 897176852
- map
- Procedural Map
- size
- 4000
- seed
- 897176852
Server
srv.info()- address
- 66.51.99.63:28075
- region
- NA
- max players
- 50
- group limit
- 20 max
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 19:04 UTC
- hostname
- –
- first seen
- 1 Oct 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ABYSS | PvE | US | Vanilla | Noob Friendly | NA · groups of 8+ · monthly · 52 on average | 45/200 |
| 1 | [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | NA · groups of 8+ · monthly · 32 on average | 24/200 |
| 2 | Rusty Spoons PvE | no raiding / stealing / killing | NA · groups of 10+ · monthly · 13 on average | 16/100 |
| 3 | MadRust PVE - Get Achievements | NA · groups of 8+ · monthly · 13 on average | 9/50 |
| 4 | [US] PureRust | PvE | No Decay | No Killing | No Raiding | NA · groups of 8+ · monthly · 12 on average | 8/150 |
| 5 | Stillwater Shores PVE | PVP | NA · groups of 30+ · monthly · 6 on average | 1/100 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Fun in the Sun (PVE) rank?
Player hours over the last seven days: #3,385 for Fun in the Sun (PVE), #559 in North America, within the top 15% of the ranked set.
How full does Fun in the Sun (PVE) run?
Fun in the Sun (PVE) reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 1 players and peaked at 7. The 48-hour sample puts the busiest hour at 18:00 UTC, averaging 3 players.
About the server
How well does Fun in the Sun (PVE) perform?
Server fps over the last 48 hours averages 27; the floor is 5. The entity count peaked at 125,842, covering buildings, deployables and the rest of the world. A high of 4,092 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is Fun in the Sun (PVE) on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Fun in the Sun (PVE). Joining needs the same protocol on your game; Steam handles the update.
How reliable is Fun in the Sun (PVE), and is it online now?
Online is the state at the latest refresh for Fun in the Sun (PVE). A restart about 3 hours ago is what its reported uptime implies. Uptime of 100% across the last 7 full days: 168 hours of 168. Its earliest recorded date in Rust Data is 1 October 2026.
Which location does Fun in the Sun (PVE) run from?
The NA tag is what Fun in the Sun (PVE) uses to list itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 66.51.99.63:28075 is its address.
Settings and map
What rules and settings are recorded for Fun in the Sun (PVE)?
No gather rate appears in the name: Fun in the Sun (PVE). Group size tops out at 20 players. Recorded as pve, player combat is not allowed. The server browser lists it under Community. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has Fun in the Sun (PVE) selected?
The game generates the map on Fun in the Sun (PVE): procedural, size 4,000, seed 897176852. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does Fun in the Sun (PVE) wipe, and how often?
The only wipe Fun in the Sun (PVE) takes is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 26 days 9 hours ago. A monthly wipe schedule is published in its tags.
On Fun in the Sun (PVE), what happens on wipe day?
Across recent wipes the busiest point averaged 12 players. 46 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Where does Fun in the Sun (PVE) appear among Rust Data lists and filters?
The Rust Data lists that Fun in the Sun (PVE) fits are: Rust community servers, unfiltered, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on Fun in the Sun (PVE) hold?
These tags are published by Fun in the Sun (PVE) and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts20 (Group limit): The team cap is 20; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Runs on Oxide (uMod) for plugins; NA (North America): North America is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to Fun in the Sun (PVE)?
Enter client.connect 66.51.99.63:28075 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://discord.com/invite/rkFSsyuEGd.