Online EU 66.51.99.81:28045 checked 10m ago
Brick City
Connect
srv = rust.server("66.51.99.81:28046")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 31% of all ranked servers, top 68% in EU, and #394 of the quad servers (top 48%). Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Sunday 1 November, 21:43 UTC, in 3d 13h. # Its weekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 3d 13h | Sun 1 Nov, 21:43 UTC | wipe |
| 1 | 7d 10h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 10d 13h | Sun 8 Nov, 21:43 UTC | wipe |
| 3 | 17d 13h | Sun 15 Nov, 21:43 UTC | wipe |
| 4 | 24d 13h | Sun 22 Nov, 21:43 UTC | wipe |
| 5 | 31d 13h | Sun 29 Nov, 21:43 UTC | wipe |
| 6 | 35d 10h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 7 | 38d 13h | Sun 6 Dec, 21:43 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 25 Oct, 21:43 UTC3d ago | 1 | NaN | running | 0 |
| 1 | Sun 25 Oct, 10:15 UTC3d ago | 1 | NaN | 0.5 days | 0 |
| 2 | Thu 15 Oct, 19:41 UTC13d ago | 1 | halved by day 6 | 9.6 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Friend Not Foe / PvE Community / UK & Europe | EU · quad · biweekly · 3 on average | 0/50 |
| 1 | [DE/GER] My-Land [PVE/PVP-EVENTZONEN] | EU · quad · monthly · 3 on average | 1/50 |
| 2 | PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER | EU · quad · monthly · 2 on average | 0/100 |
| 3 | Dead Valley | PvE | Bi-Weekly | Old Research System | EU · quad · biweekly · 1 on average | 1/50 |
| 4 | Casual PVE Svenska Krigare | EU · quad · 1 on average | 0/20 |
| 5 | Noob Friendly PVE Server | EU · quad · monthly · 1 on average | 0/100 |
Quick answers
From the figures on this page.
Player counts
What position does Brick City take in the server rankings?
On seven-day player hours Brick City is #6,967 overall and #1,977 in Europe, inside the top 31% of all ranked servers. Within the quad group, its rank is #394.
How many players does Brick City hold at once?
The sample now reads 0 players for Brick City, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 1.
Server data
How smoothly does Brick City run?
The 48-hour average is 5 server fps, with a low of 5. The entity count peaked at 11,366, covering buildings, deployables and the rest of the world. Memory peaked at 1,155 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is Brick City on?
Rust network protocol 2635 and build 168909 on Linux is what Brick City runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Brick City, and is it up?
Online is the state at the latest refresh for Brick City. The uptime it reports puts the last restart about 12 hours ago. 68 of 168 hours up over the last 7 full days, or 40%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does Brick City sit?
The EU tag is what Brick City uses to list itself in Europe. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 66.51.99.81:28045 is its address.
Settings and map
Which rules apply on Brick City, and what settings?
The name Brick City carries no gather rate. quad sets the cap: 4 players per group. Recorded as pve, no combat between players. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. Anti-cheat status: VAC on.
What is the map on Brick City?
The game generates the map on Brick City: procedural, size 2,000, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page. Custom Map is what the map name field says.
Wipe schedule
On what schedule does Brick City wipe?
Too few wipes are on record for Brick City to confirm its schedule, so the tag drives the prediction. On Sunday 1 November at 21:43 UTC the next wipe is due. A new world was started 3 days 8 hours ago, and that is the one in play. Its tags carry a weekly wipe schedule.
What is wipe day on Brick City like?
The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 1 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 6.
Lists and tags
Which Rust Data filters and lists contain Brick City?
On Rust Data, Brick City appears in these lists: EU Rust servers, Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week.
How should you read the server tags on Brick City?
These tags are published by Brick City and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts4 (Group limit): Team size tops out at 4; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): The server browser files it under Europe. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into Brick City?
Enter client.connect 66.51.99.81:28045 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://brickscity.netlify.app is the website recorded for it.
