Rust Data

rustdata.spaceservers66.51.99.81:28046.ipynb

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Online EU 66.51.99.81:28045 checked 10m ago

Brick City

quad weekly wipes moddedcarbonpve

Connect

srv = rust.server("66.51.99.81:28046")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #6,967 # top 31% · #1977 in EU
last wipe 3d ago # weekly schedule
next wipe 3d 13h # Sun 1 Nov, 21:43 UTC
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123419:0021:0023:0002:0004:0006:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
0246819:0021:0023:0002:0004:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct15 Oct22 Oct29 Oct

Top 31% of all ranked servers, top 68% in EU, and #394 of the quad servers (top 48%). Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Sunday 1 November, 21:43 UTC, in 3d 13h. # Its weekly schedule tag · low confidence

usual gap5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 6

Coming wipes

inatkind
03d 13hSun 1 Nov, 21:43 UTCwipe
17d 10hThu 5 Nov, 19:00 UTCFW force wipe
210d 13hSun 8 Nov, 21:43 UTCwipe
317d 13hSun 15 Nov, 21:43 UTCwipe
424d 13hSun 22 Nov, 21:43 UTCwipe
531d 13hSun 29 Nov, 21:43 UTCwipe
635d 10hThu 3 Dec, 19:00 UTCFW force wipe
738d 13hSun 6 Dec, 21:43 UTCwipe

The first 48 hours of its last wipes

Sun 25 OctSun 25 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 25 Oct, 21:43 UTC3d ago 1 NaN running 0
1 Sun 25 Oct, 10:15 UTC3d ago 1 NaN 0.5 days 0
2 Thu 15 Oct, 19:41 UTC13d ago 1 halved by day 6 9.6 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2000 · seed 1337
Map of Brick City
map
Custom Map
size
2000
seed
1337

Server

srv.info()
address
66.51.99.81:28045
region
EU
max players
50
group limit
quad
wipe schedule
weekly
last wipe
25 Oct 2026, 23:55 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Friend Not Foe / PvE Community / UK & EuropeEU · quad · biweekly · 3 on average0/50
1[DE/GER] My-Land [PVE/PVP-EVENTZONEN]EU · quad · monthly · 3 on average1/50
2PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKEREU · quad · monthly · 2 on average0/100
3Dead Valley | PvE | Bi-Weekly | Old Research SystemEU · quad · biweekly · 1 on average1/50
4Casual PVE Svenska KrigareEU · quad · 1 on average0/20
5Noob Friendly PVE ServerEU · quad · monthly · 1 on average0/100

Quick answers

From the figures on this page.

Player counts

What position does Brick City take in the server rankings?

On seven-day player hours Brick City is #6,967 overall and #1,977 in Europe, inside the top 31% of all ranked servers. Within the quad group, its rank is #394.

How many players does Brick City hold at once?

The sample now reads 0 players for Brick City, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 1.

Server data

How smoothly does Brick City run?

The 48-hour average is 5 server fps, with a low of 5. The entity count peaked at 11,366, covering buildings, deployables and the rest of the world. Memory peaked at 1,155 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is Brick City on?

Rust network protocol 2635 and build 168909 on Linux is what Brick City runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is Brick City, and is it up?

Online is the state at the latest refresh for Brick City. The uptime it reports puts the last restart about 12 hours ago. 68 of 168 hours up over the last 7 full days, or 40%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does Brick City sit?

The EU tag is what Brick City uses to list itself in Europe. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 66.51.99.81:28045 is its address.

Settings and map

Which rules apply on Brick City, and what settings?

The name Brick City carries no gather rate. quad sets the cap: 4 players per group. Recorded as pve, no combat between players. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. Anti-cheat status: VAC on.

What is the map on Brick City?

The game generates the map on Brick City: procedural, size 2,000, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page. Custom Map is what the map name field says.

Wipe schedule

On what schedule does Brick City wipe?

Too few wipes are on record for Brick City to confirm its schedule, so the tag drives the prediction. On Sunday 1 November at 21:43 UTC the next wipe is due. A new world was started 3 days 8 hours ago, and that is the one in play. Its tags carry a weekly wipe schedule.

What is wipe day on Brick City like?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 1 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 6.

Lists and tags

Which Rust Data filters and lists contain Brick City?

On Rust Data, Brick City appears in these lists: EU Rust servers, Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week.

How should you read the server tags on Brick City?

These tags are published by Brick City and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts4 (Group limit): Team size tops out at 4; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): The server browser files it under Europe. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way into Brick City?

Enter client.connect 66.51.99.81:28045 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://brickscity.netlify.app is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^z,^y,^w,EU,^p,gmrust,cs168909,ts4

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players Slot count: 50.
ts4
Group limit Team size tops out at 4.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe every week.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon The plugin framework in use is Carbon.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 42,725 players 11,646 servers online