Online NA 66.51.99.82:28055 checked 13m ago
FUN LAND
Connect
srv = rust.server("66.51.99.82:28056")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 34% of all ranked servers, top 60% in NA, and #302 of the duo servers (top 72%). Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 19h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 19h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:15 UTC FW26d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 108351968
- map
- Procedural Map
- size
- 4500
- seed
- 108351968
Server
srv.info()- address
- 66.51.99.82:28055
- region
- NA
- max players
- 50
- group limit
- duo
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 18:15 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade | NA · groups of 100+ · monthly · 7 on average | 10/200 |
| 1 | Builders Like Us | NA · groups of 32+ · monthly · 2 on average | 6/100 |
| 2 | TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! | NA · groups of 8+ · monthly · 1 on average | 2/200 |
| 3 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 88 on average | 149/999 |
| 4 | Intoxicated US Sandbox - Creative | Build | Noclip | NA · groups of 8+ · 12 on average | 14/150 |
| 5 | Together We Rust | Build Server | NA · groups of 8+ · 2 on average | 3/125 |
Quick answers
From the figures on this page.
Population
How does FUN LAND compare in the rankings?
On seven-day player hours FUN LAND is #7,488 overall and #1,120 in North America, inside the top 34% of all ranked servers. Within the duo group, its rank is #302.
How many players does FUN LAND hold at once?
FUN LAND reports 1 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 19:00 UTC, mean 1 players.
Server data
How well does FUN LAND perform?
The 48-hour average is 10 server fps, with a low of 5. Entity numbers reached 126,086, and that includes buildings, deployables and the rest. Memory peaked at 3,133 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is FUN LAND on?
Rust network protocol 2635 and build 168909 on Linux is what FUN LAND runs. Steam updates your game for you, but the protocol must match to join.
How reliable is FUN LAND, and is it online now?
The current sample puts FUN LAND online. A restart about 15 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 168 of 168, 100%. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does FUN LAND run from?
The NA tag is what FUN LAND uses to list itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 66.51.99.82:28055.
Settings and map
Which settings and rules does FUN LAND run?
No gather rate appears in the name: FUN LAND. Up to 2 players may share a group (duo). build & creative is the game mode here, and building in a sandbox, no gathering. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has FUN LAND loaded?
FUN LAND runs a procedural map of size 4,500 with seed 108351968, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
When does FUN LAND wipe, and how often?
The only wipe FUN LAND takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 26 days 4 hours ago. A monthly wipe schedule is published in its tags.
What is wipe day on FUN LAND like?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 3 hours in.
Tags, lists
Which Rust Data filters and lists contain FUN LAND?
These Rust Data lists include FUN LAND: Rust servers with a duo group limit, Modded Rust servers, Servers with build or creative tags, Rust creative servers, listed and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Server tag: Monthly ^m, Creative ^c, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Monthly.
How should you read the server tags on FUN LAND?
Read by the game's server browser, the tags FUN LAND publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts2 (Group limit): No team may exceed 2; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^c (Creative): Creative sandbox: gathering is off, building is open; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): In the server browser it sits under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into FUN LAND?
In Rust, F1 opens the console: type client.connect 66.51.99.82:28055. Launch Rust on this page does the same by opening the game through Steam and connecting.