Offline 66.70.181.82:28015 checked 44d ago
PlotWorld Dev | Persistent Bases
Connect
srv = rust.server("66.70.181.82:28014")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 66.70.181.82:28015
- region
- –
- max players
- 20
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 23 Aug 2026, 02:10 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA | EU · no group limit · 699 on average | 594/700 |
| 1 | R2 - Aim training / Matchmaking / Facechecks - RU Main | EU · groups of 12+ · 212 on average | 62/400 |
| 2 | RustGames.gg | Lucky Pillars - EU 1 | EU · groups of 100+ · 80 on average | 72/400 |
| 3 | DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP | groups of 30+ · weekly · 58 on average | 21/200 |
| 4 | R2 - Aim training / Matchmaking / Facechecks - EU Main | EU · groups of 12+ · 35 on average | 23/400 |
| 5 | [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD | EU · no group limit · 30 on average | 15/50 |
Quick answers
From the figures on this page.
Population
How does PlotWorld Dev | Persistent Bases compare in the rankings?
Player hours over seven days put PlotWorld Dev | Persistent Bases at #15,150, in the top – of the ranked set.
How many players does PlotWorld Dev | Persistent Bases hold at once?
PlotWorld Dev | Persistent Bases returns no live count at this refresh, having last been seen 44 days 1 hours ago.
Server facts
What is the Rust version on PlotWorld Dev | Persistent Bases?
The build is Rust network protocol 2632 and build 161125 on Linux, run by PlotWorld Dev | Persistent Bases. The protocol has to match before you can join, and Steam does the updating.
How reliable is PlotWorld Dev | Persistent Bases, and is it up?
PlotWorld Dev | Persistent Bases is offline at this refresh; the last response came 44 days 1 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 13 September 2026.
Where does PlotWorld Dev | Persistent Bases sit?
No region is published by PlotWorld Dev | Persistent Bases. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 66.70.181.82:28015.
Settings and map
Which settings and rules does PlotWorld Dev | Persistent Bases run?
The name PlotWorld Dev | Persistent Bases carries no gather rate. The group limit sits at the default of 8 players. Recorded as minigames & battle royale, parkour, Bedwars, battle royale, arenas. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. Anti-cheat status: VAC on.
Wipes and dates
When does PlotWorld Dev | Persistent Bases wipe, and how often?
Too few wipes are on record for PlotWorld Dev | Persistent Bases to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 65 days 21 hours ago.
Lists and tags
Where does PlotWorld Dev | Persistent Bases appear among Rust Data lists and filters?
On Rust Data, PlotWorld Dev | Persistent Bases appears in these lists: Modded Rust servers and Servers with build or creative tags. It appears under these filters on the server list: Type: Modded; Server tag: Minigames ^e, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on PlotWorld Dev | Persistent Bases?
Read by the game's server browser, the tags PlotWorld Dev | Persistent Bases publishes are: gmrust (Game mode): Rust survival in its standard form; mp20 (Max players): The server lists 20 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2632 (Protocol): Protocol 2632 is required; a different game version cannot connect; cs161125 (Build): Build number: 161125; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^e (Minigames): The format is minigames: arenas, Bedwars, parkour and others; ^k (Build server): A place to design and practise bases; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into PlotWorld Dev | Persistent Bases?
In Rust, F1 opens the console: type client.connect 66.70.181.82:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.