Rust Data

rustdata.spaceservers66.70.181.82:28014.ipynb

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Offline 66.70.181.82:28015 checked 44d ago

PlotWorld Dev | Persistent Bases

moddedcarbon

Connect

srv = rust.server("66.70.181.82:28014")
print(srv.connect_command)

Right now

srv.summary()
players now 0/20 # 0% full
7-day average 0 # peak –
rank #15,150 # no region published
last wipe 65d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
No rank history yet.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
66.70.181.82:28015
region
–
max players
20
group limit
8, the default
wipe schedule
–
last wipe
23 Aug 2026, 02:10 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 699 on average594/700
1R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 212 on average62/400
2RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 80 on average72/400
3DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 58 on average21/200
4R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 35 on average23/400
5[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 30 on average15/50

Quick answers

From the figures on this page.

Population

How does PlotWorld Dev | Persistent Bases compare in the rankings?

Player hours over seven days put PlotWorld Dev | Persistent Bases at #15,150, in the top – of the ranked set.

How many players does PlotWorld Dev | Persistent Bases hold at once?

PlotWorld Dev | Persistent Bases returns no live count at this refresh, having last been seen 44 days 1 hours ago.

Server facts

What is the Rust version on PlotWorld Dev | Persistent Bases?

The build is Rust network protocol 2632 and build 161125 on Linux, run by PlotWorld Dev | Persistent Bases. The protocol has to match before you can join, and Steam does the updating.

How reliable is PlotWorld Dev | Persistent Bases, and is it up?

PlotWorld Dev | Persistent Bases is offline at this refresh; the last response came 44 days 1 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 13 September 2026.

Where does PlotWorld Dev | Persistent Bases sit?

No region is published by PlotWorld Dev | Persistent Bases. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 66.70.181.82:28015.

Settings and map

Which settings and rules does PlotWorld Dev | Persistent Bases run?

The name PlotWorld Dev | Persistent Bases carries no gather rate. The group limit sits at the default of 8 players. Recorded as minigames & battle royale, parkour, Bedwars, battle royale, arenas. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. Anti-cheat status: VAC on.

Wipes and dates

When does PlotWorld Dev | Persistent Bases wipe, and how often?

Too few wipes are on record for PlotWorld Dev | Persistent Bases to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 65 days 21 hours ago.

Lists and tags

Where does PlotWorld Dev | Persistent Bases appear among Rust Data lists and filters?

On Rust Data, PlotWorld Dev | Persistent Bases appears in these lists: Modded Rust servers and Servers with build or creative tags. It appears under these filters on the server list: Type: Modded; Server tag: Minigames ^e, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on PlotWorld Dev | Persistent Bases?

Read by the game's server browser, the tags PlotWorld Dev | Persistent Bases publishes are: gmrust (Game mode): Rust survival in its standard form; mp20 (Max players): The server lists 20 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2632 (Protocol): Protocol 2632 is required; a different game version cannot connect; cs161125 (Build): Build number: 161125; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^e (Minigames): The format is minigames: arenas, Bedwars, parkour and others; ^k (Build server): A place to design and practise bases; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way into PlotWorld Dev | Persistent Bases?

In Rust, F1 opens the console: type client.connect 66.70.181.82:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp20,ptrak,$r?,v2632,^z,^y,^e,^k,gmrust,cs161125,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp20
Max players The server lists 20 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2632
Protocol Protocol 2632 is required; a different game version cannot connect.
cs161125
Build Build number: 161125.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Gameplay

^e
Minigames The format is minigames: arenas, Bedwars, parkour and others.
^k
Build server A place to design and practise bases.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 56,361 players 11,721 servers online