Rust Data

rustdata.spaceservers76.133.251.206:29016.ipynb

Run all rust-data · live

‹ All servers

Online NA 76.133.251.206:29015 checked 8m ago

California | Build Server

monthly wipes vanillamoddedoxide

Connect

srv = rust.server("76.133.251.206:29016")
print(srv.connect_command)

Right now

srv.summary()
players now 4/50 # 8% full
7-day average 1 # peak 5
rank #3,766 # top 17% · #631 in NA
last wipe 28d ago # monthly schedule
next wipe 7d 0h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0246819:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 17% of all ranked servers, top 34% in NA. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. # The force wipe · high confidence

usual gap14.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2.5

Coming wipes

inatkind
07d 0hThu 5 Nov, 19:00 UTCFW force wipe
135d 0hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Fri 23 OctThu 1 OctThu 24 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 23 Oct, 08:28 UTC6d ago 3 NaN running 0
1 Thu 1 Oct, 18:12 UTC FW28d ago 1 halved by day 4 21.6 days 0
2 Thu 24 Sep, 05:29 UTC35d ago 2 halved by day 1 7.5 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1337
Map of California | Build Server
map
Custom Map
size
4500
seed
1337

Server

srv.info()
address
76.133.251.206:29015
region
NA
max players
50
group limit
8, the default
wipe schedule
monthly
last wipe
1 Oct 2026, 18:12 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 7 on average8/200
1Builders Like UsNA · groups of 32+ · monthly · 2 on average2/100
2TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!NA · groups of 16+ · monthly · 1 on average1/200
3[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average153/999
4Intoxicated US Sandbox - Creative | Build | NoclipNA · groups of 8+ · 13 on average19/150
5Together We Rust | Build ServerNA · groups of 8+ · 2 on average3/125

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does California | Build Server rank?

Ranked #3,766 on seven-day player hours, California | Build Server is #631 in North America and in the top 17% of all ranked servers.

What population does California | Build Server carry?

California | Build Server reports 4 players at this refresh, with 50 slots configured. Over the last seven days it averaged 1 players and peaked at 5. Peak hour in the last 48 hours: 23:00 UTC, mean 3 players.

About the server

How well does California | Build Server perform?

Server fps over the last 48 hours averages 238; the floor is 205. Entity numbers reached 14,871, and that includes buildings, deployables and the rest. Memory peaked at 2,447 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does California | Build Server run?

The build is Rust network protocol 2635 and build 168909 on Linux, run by California | Build Server. Steam updates your game for you, but the protocol must match to join.

Is California | Build Server up, and what does its uptime show?

California | Build Server reports itself online at the current refresh. The uptime it reports puts the last restart about 6 days 4 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.

In which location is California | Build Server hosted?

With its NA tag, California | Build Server lists itself in North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 76.133.251.206:29015 is its address.

Rules, settings, map

Which rules apply on California | Build Server, and what settings?

No gather rate appears in the name: California | Build Server. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. Vanilla, by its own description: no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat status: VAC on.

Which map has California | Build Server loaded?

The game generates the map on California | Build Server: procedural, size 4,500, seed 1337. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: Custom Map.

Wipes and dates

When does California | Build Server wipe, and on what schedule?

Once a month California | Build Server wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 28 days ago. Its tags carry a monthly wipe schedule.

On California | Build Server, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. 38 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The drop under half arrived by day 2.5 in the other cases.

Tags, lists

Which lists on Rust Data hold California | Build Server, and which filters?

On Rust Data, California | Build Server appears in these lists: Modded Rust servers, Servers with build or creative tags and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the server tags on California | Build Server?

These tags are published by California | Build Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser files it under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join California | Build Server?

In Rust, F1 opens the console: type client.connect 76.133.251.206:29015. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://discord.com/invite/t77M3yAgKu.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players The server lists 50 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 103,740 players 11,898 servers online