Rust Data

rustdata.spaceservers79.137.98.20:28016.ipynb

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Online 79.137.98.20:28015 checked 12m ago

Facepunch Playtest

Connect

srv = rust.server("79.137.98.20:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak 3
rank #11,400 # top 51%
last wipe 27d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75105:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.6 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 17:40 UTC FW27d ago 0 NaN running 0
1 Mon 28 Sep, 07:20 UTC30d ago 28+1 queue halved by day 1 3.4 days 0
2 Thu 24 Sep, 10:57 UTC34d ago 0 NaN 3.8 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1377699477
Map of Facepunch Playtest
map
Procedural Map
size
4500
seed
1377699477
Open on RustMaps

Server

srv.info()
address
79.137.98.20:28015
region
–
max players
–
group limit
100 max
wipe schedule
–
last wipe
1 Oct 2026, 17:40 UTC
hostname
facepunchplaytest.playrust.com
first seen
13 Sep 2026

Operator · playrust.com

rust.servers(operator="playrust.com").sort_values("players")

125 servers publish a playrust.com hostname; the busiest are listed.

About this server · in its own words

print(srv.description)
This is an official development test server owned and operated by Facepunch. Testing may interrupt gameplay and progress could be lost at any time. The Staging Branch in Rust is a separate version of Rust where new updates and features are tested before being published to the main game. To join, launch 'Rust - Staging Branch' from your Steam library. See more at https://rust.facepunch.com/staging

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 549 on average147/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average116/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average13/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 284 on average21/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average13/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average30/200

Quick answers

From the figures on this page.

Player counts

How does Facepunch Playtest compare in the rankings?

Rank #11,400 on seven-day player hours for Facepunch Playtest, within the top 51% of all ranked servers.

How full does Facepunch Playtest run?

At this timestamp, 0 players are on Facepunch Playtest. Over the last seven days it averaged 0 players and peaked at 3. Peak hour in the last 48 hours: 15:00 UTC, mean 0 players.

Server facts

What does performance look like on Facepunch Playtest?

The 48-hour average is 53 server fps, with a low of 32. The entity count peaked at 403,000, covering buildings, deployables and the rest of the world. A high of 11,033 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is Facepunch Playtest on?

Version Rust network protocol 2635 and build 169375 on Windows is reported by Facepunch Playtest. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Facepunch Playtest, and is it up?

Facepunch Playtest reports itself online at the current refresh. Count back 32 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does Facepunch Playtest run from?

For Facepunch Playtest, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 79.137.98.20:28015 is its address.

Rules, settings, map

Which rules apply on Facepunch Playtest, and what settings?

The name Facepunch Playtest carries no gather rate. Group size tops out at 100 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. Official tab in game: it is there. VAC is running: Valve's anti-cheat is on.

What is the map on Facepunch Playtest?

Facepunch Playtest runs a procedural map of size 4,500 with seed 1377699477, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

When does Facepunch Playtest wipe, and how often?

Facepunch Playtest wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 27 days 10 hours ago, and that is the one in play.

What is wipe day on Facepunch Playtest like?

Across recent wipes the busiest point averaged 9 players. Peak population on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 1 in the other cases.

Tags, lists

Which lists on Rust Data hold Facepunch Playtest, and which filters?

On Rust Data, Facepunch Playtest appears in these lists: Official Rust servers. It appears under these filters on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Who is behind Facepunch Playtest?

The same operator most likely runs Facepunch Playtest and 124 other servers we track, as all publish a playrust.com hostname.

How should you read the server tags on Facepunch Playtest?

These tags are published by Facepunch Playtest and read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): The server lists 0 slots; ts100 (Group limit): No team may exceed 100; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs169375 (Build): Recorded game build: 169375; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to Facepunch Playtest?

The manual route: launch Rust, F1, then client.connect 79.137.98.20:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2635,gmrust,cs169375,ts100

On Rust Data

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Rust survival in its standard form.
mp0
Max players The server lists 0 slots.
ts100
Group limit No team may exceed 100.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs169375
Build Recorded game build: 169375.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,278 players 11,650 servers online