Connect
srv = rust.server("79.137.98.20:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:40 UTC FW27d ago | 0 | NaN | running | 0 |
| 1 | Mon 28 Sep, 07:20 UTC30d ago | 28+1 queue | halved by day 1 | 3.4 days | 0 |
| 2 | Thu 24 Sep, 10:57 UTC34d ago | 0 | NaN | 3.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1377699477
- map
- Procedural Map
- size
- 4500
- seed
- 1377699477
Server
srv.info()- address
- 79.137.98.20:28015
- region
- –
- max players
- –
- group limit
- 100 max
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 17:40 UTC
- hostname
- facepunchplaytest.playrust.com
- first seen
- 13 Sep 2026
Operator · playrust.com
rust.servers(operator="playrust.com").sort_values("players")
| server | players | |
|---|---|---|
| 0 | [US East] Facepunch Premium 1 | 96/400 |
| 1 | [EU] Facepunch 1 | 60/400 |
| 2 | [US] Facepunch Softcore 2 | 49/300 |
| 3 | [EU] Facepunch Premium 1 | 42/350 |
| 4 | [US] Facepunch Softcore 1 | 37/300 |
| 5 | [US East] Facepunch Primitive 1 | 30/400 |
| 6 | [EU East] Facepunch 4 | 22/350 |
| 7 | [EA] Softcore 1 | 20/350 |
125 servers publish a playrust.com hostname; the busiest are listed.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 549 on average | 147/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 116/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 13/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 284 on average | 21/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 13/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 249 on average | 30/200 |
Quick answers
From the figures on this page.
Player counts
How does Facepunch Playtest compare in the rankings?
Rank #11,400 on seven-day player hours for Facepunch Playtest, within the top 51% of all ranked servers.
How full does Facepunch Playtest run?
At this timestamp, 0 players are on Facepunch Playtest. Over the last seven days it averaged 0 players and peaked at 3. Peak hour in the last 48 hours: 15:00 UTC, mean 0 players.
Server facts
What does performance look like on Facepunch Playtest?
The 48-hour average is 53 server fps, with a low of 32. The entity count peaked at 403,000, covering buildings, deployables and the rest of the world. A high of 11,033 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is Facepunch Playtest on?
Version Rust network protocol 2635 and build 169375 on Windows is reported by Facepunch Playtest. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Facepunch Playtest, and is it up?
Facepunch Playtest reports itself online at the current refresh. Count back 32 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.
Which location does Facepunch Playtest run from?
For Facepunch Playtest, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 79.137.98.20:28015 is its address.
Rules, settings, map
Which rules apply on Facepunch Playtest, and what settings?
The name Facepunch Playtest carries no gather rate. Group size tops out at 100 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. Official tab in game: it is there. VAC is running: Valve's anti-cheat is on.
What is the map on Facepunch Playtest?
Facepunch Playtest runs a procedural map of size 4,500 with seed 1377699477, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does Facepunch Playtest wipe, and how often?
Facepunch Playtest wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 27 days 10 hours ago, and that is the one in play.
What is wipe day on Facepunch Playtest like?
Across recent wipes the busiest point averaged 9 players. Peak population on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 1 in the other cases.
Tags, lists
Which lists on Rust Data hold Facepunch Playtest, and which filters?
On Rust Data, Facepunch Playtest appears in these lists: Official Rust servers. It appears under these filters on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Who is behind Facepunch Playtest?
The same operator most likely runs Facepunch Playtest and 124 other servers we track, as all publish a playrust.com hostname.
How should you read the server tags on Facepunch Playtest?
These tags are published by Facepunch Playtest and read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival in its standard form; mp0 (Max players): The server lists 0 slots; ts100 (Group limit): No team may exceed 100; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs169375 (Build): Recorded game build: 169375; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to Facepunch Playtest?
The manual route: launch Rust, F1, then client.connect 79.137.98.20:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.