Connect
srv = rust.server("79.137.98.5:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 15h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 15h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 345, 45 hours in, with 75 in the queue.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:43 UTC FW27d ago | 345+75 queue | NaN | running | 8 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1657792098
- map
- Procedural Map
- size
- 4500
- seed
- 1657792098
Server
srv.info()- address
- 79.137.98.5:28015
- region
- –
- max players
- 350
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 17:43 UTC
- hostname
- new__eu10.playrust.com
- first seen
- 13 Sep 2026
Operator · playrust.com
rust.servers(operator="playrust.com").sort_values("players")
| server | players | |
|---|---|---|
| 0 | [US East] Facepunch Premium 1 | 103/400 |
| 1 | [EU] Facepunch 1 | 71/400 |
| 2 | [US] Facepunch Softcore 2 | 49/300 |
| 3 | [EU] Facepunch Premium 1 | 46/350 |
| 4 | [US] Facepunch Softcore 1 | 46/300 |
| 5 | [US East] Facepunch Primitive 1 | 27/400 |
| 6 | [EU East] Facepunch 4 | 22/350 |
| 7 | [CAN] Facepunch Premium 1 | 20/350 |
125 servers publish a playrust.com hostname; the busiest are listed.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 105/200 |
| 1 | Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 216 on average | 68/200 |
| 2 | Rustafied.com - EU Long - Large | EU · groups of 16+ · monthly · 128 on average | 53/100 |
| 3 | Magic Rust — Long | Kлaccикa x1 | Pyccкий | EU · groups of 150+ · 1x · monthly · 125 on average | 22/300 |
| 4 | Rusty Moose |EU Small| | EU · groups of 8+ · monthly · 63 on average | 31/200 |
| 5 | Rustafied.com - EU Long - Small II | EU · groups of 16+ · monthly · 42 on average | 11/100 |
Quick answers
From the figures on this page.
Population
What position does [EU] Facepunch 10 take in the server rankings?
Rank #817 on seven-day player hours for [EU] Facepunch 10, within the top 4% of all ranked servers.
What population does [EU] Facepunch 10 carry?
[EU] Facepunch 10 reports 1 players at this refresh, with 350 slots configured. Over the last seven days it averaged 13 players and peaked at 42. Peak hour in the last 48 hours: 17:00 UTC, mean 17 players.
Server facts
How well does [EU] Facepunch 10 perform?
Server fps over the last 48 hours averages 211; the floor is 183. Entity numbers reached 153,268, and that includes buildings, deployables and the rest. The memory field tops out at 5,954 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on [EU] Facepunch 10?
Rust network protocol 2635 and build 168909 on Windows is what [EU] Facepunch 10 runs. Steam updates your game for you, but the protocol must match to join.
Is [EU] Facepunch 10 up, and what does its uptime show?
[EU] Facepunch 10 reports itself online at the current refresh. Count back 14 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.
In which location is [EU] Facepunch 10 hosted?
No region tag is published by [EU] Facepunch 10, though its name points to Europe. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 79.137.98.5:28015.
Rules, settings, map
Which settings and rules does [EU] Facepunch 10 run?
You will not find a gather rate in the string [EU] Facepunch 10. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. You will find it under Official in game. Vanilla, by its own description: untouched settings: rates, kits and rules as shipped. VAC, Valve's anti-cheat, is enabled.
What is the map on [EU] Facepunch 10?
Size 4,500, seed 1657792098: the procedural map on [EU] Facepunch 10, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
When does [EU] Facepunch 10 wipe, and how often?
A single wipe each month, the force wipe, is all [EU] Facepunch 10 does. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 27 days 9 hours ago. A monthly wipe schedule is published in its tags.
What is wipe day on [EU] Facepunch 10 like?
Across recent wipes the busiest point averaged 345 players. On the latest wipe the peak came 45 hours after the wipe, with a queue of 75.
Lists and tags
Which Rust Data filters and lists contain [EU] Facepunch 10?
The Rust Data lists that [EU] Facepunch 10 fits are: EU Rust servers, Official Rust servers, Rust tutorial servers and Vanilla Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
Who operates [EU] Facepunch 10?
A playrust.com hostname is published by [EU] Facepunch 10 and by 124 other servers we track, which suggests the same operator runs them.
How should you read the server tags on [EU] Facepunch 10?
The game's server browser reads these tags from [EU] Facepunch 10: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival in its standard form; mp350 (Max players): Slot count: 350; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^t (Tutorial on): Start here with Facepunch's tutorial if you are new; sc2 (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to [EU] Facepunch 10?
In Rust, F1 opens the console: type client.connect 79.137.98.5:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.
