Connect
srv = rust.server("79.137.98.9:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 7% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 15h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 15h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 23, 11 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 8 Oct, 07:27 UTC20d ago | 23 | NaN | running | 5 |
| 1 | Thu 24 Sep, 11:45 UTC34d ago | 54 | halved by day 8 | 13.8 days | 11 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4300 · seed 1641015675
- map
- Procedural Map
- size
- 4300
- seed
- 1641015675
Server
srv.info()- address
- 79.137.98.9:28015
- region
- –
- max players
- 350
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 24 Sep 2026, 11:45 UTC
- hostname
- eu__staging.playrust.com
- first seen
- 13 Sep 2026
Operator · playrust.com
rust.servers(operator="playrust.com").sort_values("players")
| server | players | |
|---|---|---|
| 0 | [US East] Facepunch Premium 1 | 101/400 |
| 1 | [EU] Facepunch 1 | 78/400 |
| 2 | [US] Facepunch Softcore 2 | 56/300 |
| 3 | [EU] Facepunch Premium 1 | 51/350 |
| 4 | [US] Facepunch Softcore 1 | 47/300 |
| 5 | [US East] Facepunch Primitive 1 | 24/400 |
| 6 | [EU East] Facepunch 5 | 22/350 |
| 7 | [EU East] Facepunch 4 | 22/350 |
125 servers publish a playrust.com hostname; the busiest are listed.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 95/200 |
| 1 | Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 216 on average | 63/200 |
| 2 | Rustafied.com - EU Long - Large | EU · groups of 16+ · monthly · 128 on average | 54/100 |
| 3 | Magic Rust — Long | Kлaccикa x1 | Pyccкий | EU · groups of 150+ · 1x · monthly · 125 on average | 21/300 |
| 4 | Rusty Moose |EU Small| | EU · groups of 8+ · monthly · 63 on average | 34/200 |
| 5 | Rustafied.com - EU Long - Small II | EU · groups of 16+ · monthly · 42 on average | 8/100 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does [EU] Facepunch Staging rank?
Rank #1,474 on seven-day player hours for [EU] Facepunch Staging, within the top 7% of all ranked servers.
How full does [EU] Facepunch Staging run?
[EU] Facepunch Staging reports 1 players at this refresh, with 350 slots configured. Over the last seven days it averaged 4 players and peaked at 12. Averaged by hour over 48 hours, 19:00 UTC is the busiest, at 9 players.
About the server
How smoothly does [EU] Facepunch Staging run?
Averaged over 48 hours: 192 server fps, never under 180. Buildings, deployables and all else in the world took the count as high as 114,000 entities. The memory field tops out at 4,138 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does [EU] Facepunch Staging run?
The build is Rust network protocol 2635 and build 169488 on Windows, run by [EU] Facepunch Staging. Joining needs the same protocol on your game; Steam handles the update.
How reliable is [EU] Facepunch Staging, and is it up?
The current sample puts [EU] Facepunch Staging online. Count back 15 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does [EU] Facepunch Staging run from?
Its name points to Europe, but [EU] Facepunch Staging publishes no region tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 79.137.98.9:28015.
Map and rules
What rules and settings are recorded for [EU] Facepunch Staging?
You will not find a gather rate in the string [EU] Facepunch Staging. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. Official tab in game: it is there. Vanilla, by its own description: no changed rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
What is the map on [EU] Facepunch Staging?
Size 4,300, seed 1641015675: the procedural map on [EU] Facepunch Staging, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
On what schedule does [EU] Facepunch Staging wipe?
A single wipe each month, the force wipe, is all [EU] Facepunch Staging does. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 34 days 15 hours ago. The tags list wipes as monthly.
On [EU] Facepunch Staging, what happens on wipe day?
Recent wipes averaged 38 players at their peak. Peak population on the latest wipe came 11 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The drop under half arrived by day 8 in the other cases.
Lists and tags
Which Rust Data filters and lists contain [EU] Facepunch Staging?
On Rust Data, [EU] Facepunch Staging appears in these lists: EU Rust servers, Official Rust servers, Rust tutorial servers and Vanilla Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Who operates [EU] Facepunch Staging?
The same operator most likely runs [EU] Facepunch Staging and 124 other servers we track, as all publish a playrust.com hostname.
Which meanings do the tags on [EU] Facepunch Staging hold?
The game's server browser reads these tags from [EU] Facepunch Staging: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival in its standard form; mp350 (Max players): The server lists 350 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs169488 (Build): Recorded game build: 169488; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^t (Tutorial on): Start here with Facepunch's tutorial if you are new; sc2 (Custom tag): A plugin or the owner added this; standard Rust does not define it. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way into [EU] Facepunch Staging?
The manual route: launch Rust, F1, then client.connect 79.137.98.9:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.
