Rust Data

rustdata.spaceservers80.242.59.137:35001.ipynb

Run all rust-data · live

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Online 80.242.59.137:35000 checked 9m ago

sran' inc. | MAIN

moddedcarbon

Connect

srv = rust.server("80.242.59.137:35001")
print(srv.connect_command)

Right now

srv.summary()
players now 1/1000 # 0% full
7-day average 1 # peak 5
rank #3,894 # top 17%
last wipe 28d ago # no schedule published
next wipe 6d 21h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. # The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

inatkind
06d 21hThu 5 Nov, 19:00 UTCFW force wipe
134d 21hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 44 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 18:56 UTC FW28d ago 3 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 676767
Map of sran' inc. | MAIN
map
SRAN MAP
size
6000
seed
676767

Server

srv.info()
address
80.242.59.137:35000
region
–
max players
1000
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 18:56 UTC
hostname
main.sranrust.ru
first seen
13 Sep 2026

Operator · sranrust.ru

rust.servers(operator="sranrust.ru").sort_values("players")

15 servers publish a sranrust.ru hostname; the busiest are listed.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average55/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average94/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average33/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average105/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average339/350

Quick answers

From the figures on this page.

Population data

How does sran' inc. | MAIN compare in the rankings?

Over the last seven days sran' inc. | MAIN sits at #3,894 on player hours, in the top 17% of ranked servers.

How full does sran' inc. | MAIN run?

Current row: 1 players on sran' inc. | MAIN, against 1,000 slots. Over the last seven days it averaged 1 players and peaked at 5. The 48-hour sample puts the busiest hour at 16:00 UTC, averaging 2 players.

About the server

How smoothly does sran' inc. | MAIN run?

The 48-hour average is 34 server fps, with a low of 3. The entity count peaked at 293,573, covering buildings, deployables and the rest of the world. The memory field tops out at 6,083 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on sran' inc. | MAIN?

Rust network protocol 2635 and build 168909 on Windows is what sran' inc. | MAIN runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is sran' inc. | MAIN, and is it online now?

sran' inc. | MAIN reports itself online at the current refresh. The uptime it reports puts the last restart about 15 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does sran' inc. | MAIN run from?

There is no region published for sran' inc. | MAIN. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 80.242.59.137:35000.

Map and rules

Which rules apply on sran' inc. | MAIN, and what settings?

The name sran' inc. | MAIN carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. The VAC field reads off.

What is the map on sran' inc. | MAIN?

Size 6,000, seed 676767: the procedural map on sran' inc. | MAIN, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Recorded under map name: SRAN MAP.

Wipe data

When does sran' inc. | MAIN wipe, and how often?

A single wipe each month, the force wipe, is all sran' inc. | MAIN does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 28 days 2 hours ago, and that is the one in play.

What is wipe day on sran' inc. | MAIN like?

Across recent wipes the busiest point averaged 3 players. 44 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Which Rust Data filters and lists contain sran' inc. | MAIN?

These Rust Data lists include sran' inc. | MAIN: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Who operates sran' inc. | MAIN?

sran' inc. | MAIN and 14 other servers we track both publish a sranrust.ru hostname, so the same operator most likely runs them.

How should you read the server tags on sran' inc. | MAIN?

Read by the game's server browser, the tags sran' inc. | MAIN publishes are: gmrust (Game mode): Survival play, standard Rust; mp1000 (Max players): Slot count: 1,000; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join sran' inc. | MAIN?

In Rust, F1 opens the console: type client.connect 80.242.59.137:35000. Launch Rust on this page does the same by opening the game through Steam and connecting. https://discord.com/invite/sran is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp1000,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp1000
Max players Slot count: 1,000.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 86,322 players 11,829 servers online