Online 80.242.59.137:35000 checked 9m ago
sran' inc. | MAIN
Connect
srv = rust.server("80.242.59.137:35001")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 21h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 21h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 44 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:56 UTC FW28d ago | 3 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Operator · sranrust.ru
rust.servers(operator="sranrust.ru").sort_values("players")
| server | players | |
|---|---|---|
| 0 | sran' inc. | pump1kk | 1/1000 |
| 1 | PORKY ТЕСТОВЫЙ | 0/111 |
| 2 | sran' inc. | MADMA | 0/1000 |
| 3 | sran' inc. | Мехоель | 0/1000 |
| 4 | sran' inc. | MOSCOW | 0/1000 |
| 5 | sran' inc. | TIKTOK | 0/1000 |
| 6 | sran' inc. | flowakeN | 0/1000 |
| 7 | sran' inc. | private | 0/1000 |
15 servers publish a sranrust.ru hostname; the busiest are listed.
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 55/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 94/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 33/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 92 on average | 105/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 339/350 |
Quick answers
From the figures on this page.
Population data
How does sran' inc. | MAIN compare in the rankings?
Over the last seven days sran' inc. | MAIN sits at #3,894 on player hours, in the top 17% of ranked servers.
How full does sran' inc. | MAIN run?
Current row: 1 players on sran' inc. | MAIN, against 1,000 slots. Over the last seven days it averaged 1 players and peaked at 5. The 48-hour sample puts the busiest hour at 16:00 UTC, averaging 2 players.
About the server
How smoothly does sran' inc. | MAIN run?
The 48-hour average is 34 server fps, with a low of 3. The entity count peaked at 293,573, covering buildings, deployables and the rest of the world. The memory field tops out at 6,083 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on sran' inc. | MAIN?
Rust network protocol 2635 and build 168909 on Windows is what sran' inc. | MAIN runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is sran' inc. | MAIN, and is it online now?
sran' inc. | MAIN reports itself online at the current refresh. The uptime it reports puts the last restart about 15 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.
Which location does sran' inc. | MAIN run from?
There is no region published for sran' inc. | MAIN. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 80.242.59.137:35000.
Map and rules
Which rules apply on sran' inc. | MAIN, and what settings?
The name sran' inc. | MAIN carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. The VAC field reads off.
What is the map on sran' inc. | MAIN?
Size 6,000, seed 676767: the procedural map on sran' inc. | MAIN, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Recorded under map name: SRAN MAP.
Wipe data
When does sran' inc. | MAIN wipe, and how often?
A single wipe each month, the force wipe, is all sran' inc. | MAIN does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 28 days 2 hours ago, and that is the one in play.
What is wipe day on sran' inc. | MAIN like?
Across recent wipes the busiest point averaged 3 players. 44 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Which Rust Data filters and lists contain sran' inc. | MAIN?
These Rust Data lists include sran' inc. | MAIN: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Who operates sran' inc. | MAIN?
sran' inc. | MAIN and 14 other servers we track both publish a sranrust.ru hostname, so the same operator most likely runs them.
How should you read the server tags on sran' inc. | MAIN?
Read by the game's server browser, the tags sran' inc. | MAIN publishes are: gmrust (Game mode): Survival play, standard Rust; mp1000 (Max players): Slot count: 1,000; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way to join sran' inc. | MAIN?
In Rust, F1 opens the console: type client.connect 80.242.59.137:35000. Launch Rust on this page does the same by opening the game through Steam and connecting. https://discord.com/invite/sran is the website recorded for it.
