Rust Data

rustdata.spaceservers82.194.22.117:28016.ipynb

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Offline 82.194.22.117:28015 checked 24d ago

TIER.ID

moddedcarbon

Connect

srv = rust.server("82.194.22.117:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/1000 # 0% full
7-day average 0 # peak –
rank #13,801 # top 61%
last wipe 25d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct7 Oct9 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 3 Oct, 13:16 UTC25d ago 1 NaN running 1
1 Fri 2 Oct, 11:39 UTC26d ago 1 NaN 1.1 days 1
2 Thu 1 Oct, 18:43 UTC FW27d ago 1 NaN 0.7 days 1
3 Thu 1 Oct, 08:38 UTC27d ago 1 NaN 0.4 days 1
4 Wed 30 Sep, 21:45 UTC28d ago 1 NaN 0.5 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
82.194.22.117:28015
region
–
max players
1000
group limit
8, the default
wipe schedule
–
last wipe
3 Oct 2026, 13:16 UTC
hostname
–
first seen
30 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 724 on average364/350
1R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 218 on average157/400
2RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 83 on average20/400
3DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 67 on average44/250
4R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 37 on average20/400
5[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 30 on average10/50

Quick answers

From the figures on this page.

Population data

How does TIER.ID compare in the rankings?

Over the last seven days TIER.ID sits at #13,801 on player hours, in the top 61% of ranked servers.

How full does TIER.ID run?

Offline now for TIER.ID, with the last sample 24 days 8 hours ago.

About the server

Which Rust version is TIER.ID on?

Rust network protocol 2634 and build 166494 on Linux is what TIER.ID runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is TIER.ID, and is it online now?

Offline now for TIER.ID, last seen 24 days 8 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 30 September 2026.

Which location does TIER.ID run from?

There is no region published for TIER.ID. Rust Data does not look up where the machine stands; it shows where a server says it is. 82.194.22.117:28015 is its address.

Map and rules

Which rules apply on TIER.ID, and what settings?

The name TIER.ID carries no gather rate. The group limit sits at the default of 8 players. Game mode minigames & battle royale, with this note: parkour, Bedwars, battle royale, arenas. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. Anti-cheat status: VAC on.

Wipe data

When does TIER.ID wipe, and how often?

No next wipe can be predicted for TIER.ID, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 25 days 18 hours ago.

On TIER.ID, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in.

Lists and tags

Where does TIER.ID appear among Rust Data lists and filters?

The Rust Data lists that TIER.ID fits are: Modded Rust servers and Rust aim training servers. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on TIER.ID?

Read by the game's server browser, the tags TIER.ID publishes are: gmrust (Game mode): Rust survival in its standard form; mp1000 (Max players): Slot count: 1,000; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs166494 (Build): Recorded game build: 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^e (Minigames): The format is minigames: arenas, Bedwars, parkour and others; ^d (Combat training): Practise aim and PvP; the loot is provided; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

How can I connect to TIER.ID?

Enter client.connect 82.194.22.117:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp1000,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs166494,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp1000
Max players Slot count: 1,000.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol To join, your game must run protocol 2634.
cs166494
Build Recorded game build: 166494.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Gameplay

^e
Minigames The format is minigames: arenas, Bedwars, parkour and others.
^d
Combat training Practise aim and PvP; the loot is provided.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 37,258 players 11,622 servers online