Offline 82.194.24.233:28015 checked 20d ago
TIER.ID
Connect
srv = rust.server("82.194.24.233:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 82.194.24.233:28015
- region
- –
- max players
- 1000
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 3 Oct 2026, 13:16 UTC
- hostname
- –
- first seen
- 8 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA | EU · no group limit · 710 on average | 1193/1500 |
| 1 | R2 - Aim training / Matchmaking / Facechecks - RU Main | EU · groups of 12+ · 215 on average | 391/450 |
| 2 | RustGames.gg | Lucky Pillars - EU 1 | EU · groups of 100+ · 82 on average | 153/400 |
| 3 | DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP | groups of 30+ · weekly · 64 on average | 139/200 |
| 4 | R2 - Aim training / Matchmaking / Facechecks - EU Main | EU · groups of 12+ · 36 on average | 56/400 |
| 5 | [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD | EU · no group limit · 30 on average | 36/75 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does TIER.ID rank?
Over the last seven days TIER.ID sits at #15,848 on player hours, in the top 72% of ranked servers.
How full does TIER.ID run?
TIER.ID returns no live count at this refresh, having last been seen 20 days 3 hours ago.
Server data
What Rust version does TIER.ID run?
Version Rust network protocol 2634 and build 167231 on Linux is reported by TIER.ID. Steam updates your game for you, but the protocol must match to join.
How reliable is TIER.ID, and is it online now?
TIER.ID is offline at this refresh; the last response came 20 days 3 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 8 October 2026.
In which location is TIER.ID hosted?
No region is published by TIER.ID. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 82.194.24.233:28015.
Map and rules
Which settings and rules does TIER.ID run?
You will not find a gather rate in the string TIER.ID. The group limit sits at the default of 8 players. minigames & battle royale is the game mode here, and parkour, Bedwars, battle royale, arenas. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.
Wipes and dates
On what schedule does TIER.ID wipe?
Too few wipes are on record for TIER.ID to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 25 days 5 hours ago.
Lists and tags
Which Rust Data filters and lists contain TIER.ID?
On Rust Data, TIER.ID appears in these lists: Modded Rust servers and Rust aim training servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on TIER.ID hold?
Read by the game's server browser, the tags TIER.ID publishes are: gmrust (Game mode): Rust survival in its standard form; mp1000 (Max players): 1,000 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs167231 (Build): Build number: 167231; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^e (Minigames): The format is minigames: arenas, Bedwars, parkour and others; ^d (Combat training): Training server: practise aim and PvP, loot supplied; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to TIER.ID?
Enter client.connect 82.194.24.233:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.