Rust Data

rustdata.spaceservers83.223.173.30:28016.ipynb

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Offline SA 83.223.173.30:28015 checked 23d ago

[EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build

moddedcarbon

Connect

srv = rust.server("83.223.173.30:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,939 # top 71% · #208 in SA
last wipe 26d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep4 Oct8 Oct12 Oct

Top 71% of all ranked servers, top 90% in SA. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Sat 3 OctTue 22 SepSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 3 Oct, 09:02 UTC26d ago 3 NaN running 0
1 Tue 22 Sep, 10:04 UTC37d ago 3 held half 11 days 0
2 Sat 19 Sep, 08:26 UTC40d ago 1 halved by day 1 3.1 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2500 · seed 1
Map of [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build
map
Custom Map
size
2500
seed
1

Server

srv.info()
address
83.223.173.30:28015
region
SA
max players
50
group limit
8, the default
wipe schedule
–
last wipe
3 Oct 2026, 09:02 UTC
hostname
–
first seen
18 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0LTG — Aim Training | 1v1 · Arena · BedWars · Helli ·BR/LASA · groups of 8+ · 2 on average0/200
1RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 728 on average842/1500
2R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 221 on average193/400
3RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 85 on average114/400
4DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 72 on average85/250
5R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 38 on average45/400

Quick answers

From the figures on this page.

Population

How does [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build compare in the rankings?

Player hours over the last seven days: #15,939 for [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build, #208 in South America, within the top 71% of the ranked set.

What population does [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build carry?

Offline now for [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build, with the last sample 23 days 23 hours ago.

Server facts

What Rust version does [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build run?

The build is Rust network protocol 2634 and build 166652 on Windows, run by [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build. The protocol has to match before you can join, and Steam does the updating.

How reliable is [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build, and is it online now?

[EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build is offline at this refresh; the last response came 23 days 23 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 18 September 2026.

In which location is [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build hosted?

The SA tag is what [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build uses to list itself in South America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 83.223.173.30:28015.

Map and rules

Which rules apply on [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build, and what settings?

You will not find a gather rate in the string [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build. Eight players per group: that is the game's default, and it applies here. Recorded as minigames & battle royale, parkour, Bedwars, battle royale, arenas. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. VAC is running: Valve's anti-cheat is on.

Which map has [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build selected?

[EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build runs a procedural map of size 2,500 with seed 1, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Custom Map is what the map name field says.

Wipes and dates

When does [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build wipe, and on what schedule?

Irregular wipe times on [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 26 days 12 hours ago.

What is wipe day on [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build like?

Recent wipes averaged 2 players at their peak. Peak population on the latest wipe came 8 hours in. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. In the wipes where it did not hold, half was lost by day 1.

Lists and tags

Which lists on Rust Data hold [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build, and which filters?

These Rust Data lists include [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build: Modded Rust servers, Rust aim training servers and Servers with build or creative tags. These filters bring it up on the server list: Region: South America; Type: Modded; Server tag: Minigames ^e, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build hold?

These tags are published by [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166652 (Build): Build number: 166652; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^e (Minigames): Minigame server covering arenas, Bedwars and parkour, among others; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; SA (South America): The server browser files it under South America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way to join [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build?

Enter client.connect 83.223.173.30:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,^z,^y,^e,SA,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players 50 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs166652
Build Build number: 166652.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Minigame server covering arenas, Bedwars and parkour, among others.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Region

SA
South America The server browser files it under South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 83,965 players 11,810 servers online