Rust Data

rustdata.spaceservers89.34.97.217:28015.ipynb

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Online 89.34.97.217:28080 checked 9m ago

5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch

moddedcarbon

Connect

srv = rust.server("89.34.97.217:28015")
print(srv.connect_command)

Right now

srv.summary()
players now 3/50 # 6% full
7-day average 1 # peak 5
rank #3,512 # top 16%
last wipe 5d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123403:0012:0022:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040003:0012:0022:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak6players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctThu 22 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 24 Oct, 17:29 UTC5d ago 4 NaN running 1
1 Thu 22 Oct, 18:06 UTC7d ago 7 NaN 2 days 3
2 Wed 21 Oct, 18:54 UTC8d ago 7 NaN 1 days 0
3 Wed 21 Oct, 11:30 UTC8d ago 7 NaN 0.3 days 2
4 Tue 20 Oct, 19:03 UTC9d ago 4 NaN 0.7 days 0
5 Mon 19 Oct, 15:58 UTC10d ago 4 NaN 1.1 days 1
6 Sun 18 Oct, 18:01 UTC11d ago 4 NaN 0.9 days 1
7 Sat 17 Oct, 17:29 UTC12d ago 5 NaN 1 days 0
8 Fri 16 Oct, 19:18 UTC13d ago 6 NaN 0.9 days 1
9 Fri 16 Oct, 11:27 UTC13d ago 6 NaN 0.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5000 · seed 481981
Map of 5Heads Arena   — Gun Game • FFA • Duels• Team Deatmatch
map
Custom Map
size
5000
seed
481981

Server

srv.info()
address
89.34.97.217:28080
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
24 Oct 2026, 17:29 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 739 on average351/400
1R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 224 on average49/400
2RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 87 on average28/400
3DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 72 on average22/250
4R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 38 on average8/400
5[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 30 on average17/50

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch rank?

Over the last seven days 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch sits at #3,512 on player hours, in the top 16% of ranked servers.

What population does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch carry?

The sample now reads 3 players for 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch, out of 50 slots. Over the last seven days it averaged 1 players and peaked at 5. Averaged by hour over 48 hours, 18:00 UTC is the busiest, at 3 players.

Server data

How well does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch perform?

Server fps over the last 48 hours averages 238; the floor is 181. The entity count peaked at 5,545, covering buildings, deployables and the rest of the world. The memory field tops out at 2,690 MB. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

Rust network protocol 2635 and build 168909 on Windows is what 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch runs. Steam updates your game for you, but the protocol must match to join.

How reliable is 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch, and is it online now?

The current sample puts 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch online. The uptime it reports puts the last restart about 2 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

Which location does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch run from?

For 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 89.34.97.217:28080 is its address.

Settings and map

What rules and settings are recorded for 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

No gather rate appears in the name: 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. Eight players per group: that is the game's default, and it applies here. Recorded as minigames & battle royale, battle royale, arenas, parkour, Bedwars. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.

Which map has 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch selected?

5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch runs a procedural map of size 5,000 with seed 481981, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.

Wipes and dates

When does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch wipe, and on what schedule?

Irregular wipe times on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 5 days 8 hours ago.

What is wipe day on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch like?

Recent wipes averaged 6 players at their peak. The crowd on the latest wipe topped out 2 hours after it began.

Lists and tags

Which lists on Rust Data hold 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch, and which filters?

On Rust Data, 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch appears in these lists: Modded Rust servers and Rust aim training servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

These tags are published by 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^e (Minigames): Minigame server covering arenas, Bedwars and parkour, among others; ^d (Combat training): Practise aim and PvP; the loot is provided; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?

Enter client.connect 89.34.97.217:28080 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players The server lists 50 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Gameplay

^e
Minigames Minigame server covering arenas, Bedwars and parkour, among others.
^d
Combat training Practise aim and PvP; the loot is provided.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 49,472 players 11,703 servers online