Rust Data

rustdata.spaceservers91.50.234.52:28017.ipynb

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Offline 91.50.234.52:28015 checked 42d ago

Custom Aim Train

Connect

srv = rust.server("91.50.234.52:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,514 # no region published
last wipe 50d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
91.50.234.52:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
8 Sep 2026, 16:36 UTC
hostname
–
first seen
16 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0NA | Apex Aim Arena | 1v1 Facecheck FFA TargetsNA · groups of 8+ · 3 on average0/16
1Q1 - Aim Training / Matchmaking / Facechecks - EU MainEU · groups of 8+ · 3 on average0/16
2EU | Deadzone Aimtrain | Facechecks/1v1/SpeargunEU · groups of 8+ · 3 on average0/16
3Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun GameNA · groups of 8+ · 3 on average0/16
4MINICOPTER / HELICOPTER TRAININGgroups of 8+ · 5 on average0/100
5PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVPNA · groups of 8+ · 5 on average1/10

Quick answers

From the figures on this page.

Player counts

How does Custom Aim Train compare in the rankings?

Over the last seven days Custom Aim Train sits at #15,514 on player hours, in the top – of ranked servers.

How full does Custom Aim Train run?

The current row shows Custom Aim Train offline; the last response was 42 days 9 hours ago.

Server data

Which Rust version is Custom Aim Train on?

Rust network protocol 2633 and build 163407 on Windows is what Custom Aim Train runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is Custom Aim Train, and is it up?

Offline now for Custom Aim Train, last seen 42 days 9 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 16 September 2026.

Which location does Custom Aim Train run from?

No region is published by Custom Aim Train. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 91.50.234.52:28015 is its address.

Map and rules

Which rules apply on Custom Aim Train, and what settings?

You will not find a gather rate in the string Custom Aim Train. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. The server browser lists it under Community. The VAC field reads off.

Which map has Custom Aim Train loaded?

A procedural map runs on Custom Aim Train, generated by the game.

Wipe schedule

On what schedule does Custom Aim Train wipe?

The record for Custom Aim Train holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 50 days 15 hours ago.

Tags and filters

Where does Custom Aim Train appear among Rust Data lists and filters?

On Rust Data, Custom Aim Train appears in these lists: Rust aim training servers and Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Custom Aim Train?

The game's server browser reads these tags from Custom Aim Train: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs163407 (Build): Recorded game build: 163407; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to Custom Aim Train?

In Rust, F1 opens the console: type client.connect 91.50.234.52:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2633,gmrust,cs163407,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players 10 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol To join, your game must run protocol 2633.
cs163407
Build Recorded game build: 163407.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 44,156 players 11,640 servers online