Rust Data

rustdata.spaceservers94.140.228.116:28017.ipynb

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Offline EU 94.140.228.116:28015 checked 15h ago

GAMERUST PVE test

trio moddedoxidepve

Connect

srv = rust.server("94.140.228.116:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/5 # 0% full
7-day average 1 # peak 2
rank #7,160 # top 32% · #2005 in EU
last wipe 10d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep2 Oct10 Oct17 Oct23 Oct30 Oct

Top 32% of all ranked servers, top 69% in EU, and #404 of the trio servers (top 65%). Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.5 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 7

The first 48 hours of its last wipes

Mon 19 OctSat 10 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 19 Oct, 16:49 UTC10d ago 1 NaN running 1
1 Sat 10 Oct, 05:33 UTC20d ago 1 halved by day 7 9.5 days 1
2 Tue 6 Oct, 16:50 UTC23d ago 1 NaN 3.5 days 1
3 Sat 26 Sep, 15:01 UTC33d ago 1 NaN 10.1 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
94.140.228.116:28015
region
EU
max players
5
group limit
trio
wipe schedule
–
last wipe
19 Oct 2026, 16:49 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Friend Not Foe / PvE Community / UK & EuropeEU · quad · biweekly · 3 on average5/50
1[DE/GER] My-Land [PVE/PVP-EVENTZONEN]EU · quad · monthly · 3 on average0/50
2PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKEREU · quad · monthly · 2 on average1/100
3Dead Valley | PvE | Bi-Weekly | Old Research SystemEU · quad · biweekly · 1 on average1/50
4Casual PVE Svenska KrigareEU · quad · 2 on average0/20
5Noob Friendly PVE ServerEU · quad · monthly · 1 on average0/100

Quick answers

From the figures on this page.

Player counts

What position does GAMERUST PVE test take in the server rankings?

Ranked #7,160 on seven-day player hours, GAMERUST PVE test is #2,005 in Europe and in the top 32% of all ranked servers. Within the trio group, its rank is #404.

How many players does GAMERUST PVE test hold at once?

The current row shows GAMERUST PVE test offline; the last response was 15 hours ago. Over the last seven days it averaged 1 players and peaked at 2.

Server data

What Rust version does GAMERUST PVE test run?

Rust network protocol 2635 and build 167781 on Windows is what GAMERUST PVE test runs. The protocol has to match before you can join, and Steam does the updating.

Is GAMERUST PVE test up, and what does its uptime show?

The latest sample has GAMERUST PVE test offline, with a last sighting 15 hours ago. Over the last 7 full days the hours up number 26 of 168, 15%. Rust Data logged it first on 13 September 2026.

In which location is GAMERUST PVE test hosted?

The EU tag is what GAMERUST PVE test uses to list itself in Europe. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 94.140.228.116:28015.

Settings and map

Which rules apply on GAMERUST PVE test, and what settings?

No gather rate appears in the name: GAMERUST PVE test. The group limit is 3 players, the trio setting. Game mode pve, with this note: no combat between players. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC on.

Wipe data

When does GAMERUST PVE test wipe, and on what schedule?

Irregular wipe times on GAMERUST PVE test leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 10 days 16 hours ago.

On GAMERUST PVE test, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 7 in the other cases.

Lists and tags

Which lists on Rust Data hold GAMERUST PVE test, and which filters?

The Rust Data lists that GAMERUST PVE test fits are: EU Rust servers, Modded Rust servers, Rust PvE servers and Trio Rust servers. Under these filters on the server list, it is listed: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last 2 weeks.

How should you read the server tags on GAMERUST PVE test?

These tags are published by GAMERUST PVE test and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp5 (Max players): The server lists 5 slots; ts3 (Group limit): No team may exceed 3; v2635 (Protocol): To join, your game must run protocol 2635; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): In the server browser it sits under Europe. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

How can I connect to GAMERUST PVE test?

In Rust, F1 opens the console: type client.connect 94.140.228.116:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2635,^p,EU,gmrust,cs167781,ts3,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp5
Max players The server lists 5 slots.
ts3
Group limit No team may exceed 3.
v2635
Protocol To join, your game must run protocol 2635.
cs167781
Build Build number: 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Gameplay

^p
PvE No player-versus-player combat; the danger comes from the world.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 58,496 players 11,637 servers online