Connect
srv = rust.server("148.113.198.6:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 18h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 18h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 22, 45 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:40 UTC FW28d ago | 22 | NaN | running | 2 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 539058346
- map
- Procedural Map
- size
- 4500
- seed
- 539058346
Server
srv.info()- address
- 148.113.198.6:28015
- region
- –
- max players
- 400
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 17:40 UTC
- hostname
- new__can__2.playrust.com
- first seen
- 13 Sep 2026
Operator · playrust.com
rust.servers(operator="playrust.com").sort_values("players")
| server | players | |
|---|---|---|
| 0 | [EU] Facepunch 1 | 100/400 |
| 1 | [US] Facepunch Softcore 2 | 80/300 |
| 2 | [EU] Facepunch Premium 1 | 75/350 |
| 3 | [US] Facepunch Softcore 1 | 72/300 |
| 4 | [US East] Facepunch Premium 1 | 69/400 |
| 5 | [EU East] Facepunch 4 | 45/350 |
| 6 | [US East] Facepunch Primitive 1 | 26/400 |
| 7 | [EU] Facepunch 6 | 24/350 |
125 servers publish a playrust.com hostname; the busiest are listed.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 116/200 |
| 1 | Rusty Moose |EU Monthly| | EU · groups of 12+ · monthly · 212 on average | 81/200 |
| 2 | Rustopia.gg - US Large | NA · groups of 16+ · monthly · 124 on average | 139/200 |
| 3 | Rustafied.com - EU Long - Large | EU · groups of 16+ · monthly · 123 on average | 52/100 |
| 4 | Magic Rust — Long | Kлaccикa x1 | Pyccкий | EU · groups of 150+ · 1x · monthly · 119 on average | 45/300 |
| 5 | Rusty Moose |US Monthly| | NA · groups of 12+ · monthly · 108 on average | 94/200 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does [CAN] Facepunch 2 rank?
Rank #1,019 on seven-day player hours for [CAN] Facepunch 2, within the top 5% of all ranked servers.
How full does [CAN] Facepunch 2 run?
The sample now reads 7 players for [CAN] Facepunch 2, out of 400 slots. Over the last seven days it averaged 9 players and peaked at 21. Averaged by hour over 48 hours, 19:00 UTC is the busiest, at 13 players.
Server data
How well does [CAN] Facepunch 2 perform?
Averaged over 48 hours: 288 server fps, never under 224. Buildings, deployables and all else in the world took the count as high as 131,663 entities. Memory peaked at 6,132 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is [CAN] Facepunch 2 on?
The build is Rust network protocol 2635 and build 168909 on Windows, run by [CAN] Facepunch 2. Joining needs the same protocol on your game; Steam handles the update.
Is [CAN] Facepunch 2 up, and what does its uptime show?
The current sample puts [CAN] Facepunch 2 online. Count back 11 hours from its reported uptime to get the last restart. 143 of 168 hours up over the last 7 full days, or 85%. The first row Rust Data holds for it is dated 13 September 2026.
In which location is [CAN] Facepunch 2 hosted?
For [CAN] Facepunch 2, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 148.113.198.6:28015.
Settings and map
Which settings and rules does [CAN] Facepunch 2 run?
No gather rate appears in the name: [CAN] Facepunch 2. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Official tab in game: it is there. Vanilla, by its own description: untouched settings: rates, kits and rules as shipped. Anti-cheat status: VAC on.
Which map has [CAN] Facepunch 2 selected?
Size 4,500, seed 539058346: the procedural map on [CAN] Facepunch 2, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does [CAN] Facepunch 2 wipe, and how often?
The only wipe [CAN] Facepunch 2 takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 28 days 6 hours ago. A monthly wipe schedule is published in its tags.
What is wipe day on [CAN] Facepunch 2 like?
Across recent wipes the busiest point averaged 22 players. The crowd on the latest wipe topped out 45 hours after it began.
Tags and filters
Which lists on Rust Data hold [CAN] Facepunch 2, and which filters?
The Rust Data lists that [CAN] Facepunch 2 fits are: Official Rust servers, Rust tutorial servers and Vanilla Rust servers. Under these filters on the server list, it is listed: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Who operates [CAN] Facepunch 2?
[CAN] Facepunch 2 and 124 other servers we track both publish a playrust.com hostname, so the same operator most likely runs them.
How should you read the server tags on [CAN] Facepunch 2?
These tags are published by [CAN] Facepunch 2 and read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival play, standard Rust; mp400 (Max players): Slot count: 400; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^t (Tutorial on): The Facepunch tutorial is open to new players on this server; sc2 (Custom tag): This tag comes from the owner or a plugin, not from Rust itself. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to [CAN] Facepunch 2?
Enter client.connect 148.113.198.6:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
