Rust Data

rustdata.spaceservers15.235.180.211:28016.ipynb

Run all rust-data · live

‹ All servers

Online 15.235.180.211:28015 checked 7m ago

[SEA] Facepunch 2

official monthly wipes vanilla

Connect

srv = rust.server("15.235.180.211:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 9/250 # 4% full
7-day average 12 # peak 28
rank #867 # top 4%
last wipe 27d ago # monthly schedule
next wipe 7d 9h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
01020304010:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12505007501k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. # The force wipe · high confidence

wipe-day peak56players, last three wipes

Coming wipes

inatkind
07d 9hThu 5 Nov, 19:00 UTCFW force wipe
135d 9hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 56, 25 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 17:42 UTC FW27d ago 56 NaN running 7

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1720588492
Map of [SEA] Facepunch 2
map
Procedural Map
size
4500
seed
1720588492
Open on RustMaps

Server

srv.info()
address
15.235.180.211:28015
region
–
max players
250
group limit
8, the default
wipe schedule
monthly
last wipe
1 Oct 2026, 17:42 UTC
hostname
sea__2.playrust.com
first seen
13 Sep 2026

Operator · playrust.com

rust.servers(operator="playrust.com").sort_values("players")

125 servers publish a playrust.com hostname; the busiest are listed.

About this server · in its own words

print(srv.description)
This is an official server owned and operated by Facepunch. People are free to speak whatever language they like. Don't be surprised if you get banned for being abusive.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rustoria.co - SEA LongEA · groups of 12+ · monthly · 105 on average71/200
1Rustafied.com - SEA LongEA · groups of 16+ · monthly · 26 on average16/100
2RustGalaxy Nexus JapanEA · groups of 100+ · monthly · 3 on average2/50
3nomarust LL | JP | Vanilla | MonthlyEA · groups of 8+ · monthly · 2 on average1/200
4RustGalaxy Nexus SingaporeEA · groups of 100+ · monthly · 2 on average0/50
5AX公益服/原倍仿官/10.2新档EA · groups of 8+ · monthly · 1 on average0/100

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does [SEA] Facepunch 2 rank?

Over the last seven days [SEA] Facepunch 2 sits at #867 on player hours, in the top 4% of ranked servers.

How many players does [SEA] Facepunch 2 hold at once?

[SEA] Facepunch 2 reports 9 players at this refresh, with 250 slots configured. Over the last seven days it averaged 12 players and peaked at 28. Averaged by hour over 48 hours, 17:00 UTC is the busiest, at 24 players.

About the server

How well does [SEA] Facepunch 2 perform?

The 48-hour average is 161 server fps, with a low of 114. The entity count peaked at 149,354, covering buildings, deployables and the rest of the world. A high of 5,950 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is [SEA] Facepunch 2 on?

Rust network protocol 2635 and build 168909 on Windows is what [SEA] Facepunch 2 runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is [SEA] Facepunch 2, and is it online now?

The current sample puts [SEA] Facepunch 2 online. The uptime it reports puts the last restart about 19 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is [SEA] Facepunch 2 hosted?

Its name points to Asia, but [SEA] Facepunch 2 publishes no region tag. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 15.235.180.211:28015.

Map and rules

What rules and settings are recorded for [SEA] Facepunch 2?

The name [SEA] Facepunch 2 carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Official tab in game: it is there. The description says vanilla, which here means facepunch's stock game, with rates, kits and rules untouched. Anti-cheat status: VAC on.

Which map has [SEA] Facepunch 2 selected?

[SEA] Facepunch 2 runs a procedural map of size 4,500 with seed 1720588492, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

On what schedule does [SEA] Facepunch 2 wipe?

A single wipe each month, the force wipe, is all [SEA] Facepunch 2 does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 27 days 15 hours ago. A monthly wipe schedule is published in its tags.

On [SEA] Facepunch 2, what happens on wipe day?

Recent wipes averaged 56 players at their peak. 25 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Where does [SEA] Facepunch 2 appear among Rust Data lists and filters?

These Rust Data lists include [SEA] Facepunch 2: Official Rust servers, Rust tutorial servers and Vanilla Rust servers. Under these filters on the server list, it is listed: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.

Which operator runs [SEA] Facepunch 2?

[SEA] Facepunch 2 and 124 other servers we track both publish a playrust.com hostname, so the same operator most likely runs them.

Which meanings do the tags on [SEA] Facepunch 2 hold?

The game's server browser reads these tags from [SEA] Facepunch 2: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival in its standard form; mp250 (Max players): Slot count: 250; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^t (Tutorial on): Start here with Facepunch's tutorial if you are new; sc2 (Custom tag): A plugin or the owner added this; standard Rust does not define it. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way into [SEA] Facepunch 2?

Enter client.connect 15.235.180.211:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Data

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Rust survival in its standard form.
mp250
Max players Slot count: 250.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Gameplay

^t
Tutorial on Start here with Facepunch's tutorial if you are new.

Other

sc2
Custom tag A plugin or the owner added this; standard Rust does not define it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 48,663 players 11,668 servers online