Connect
srv = rust.server("15.235.180.211:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 9h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 9h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 56, 25 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:42 UTC FW27d ago | 56 | NaN | running | 7 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1720588492
- map
- Procedural Map
- size
- 4500
- seed
- 1720588492
Server
srv.info()- address
- 15.235.180.211:28015
- region
- –
- max players
- 250
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 17:42 UTC
- hostname
- sea__2.playrust.com
- first seen
- 13 Sep 2026
Operator · playrust.com
rust.servers(operator="playrust.com").sort_values("players")
| server | players | |
|---|---|---|
| 0 | [EA] Softcore 1 | 81/350 |
| 1 | [EU] Facepunch 1 | 80/400 |
| 2 | [EU East] Facepunch 4 | 63/350 |
| 3 | [EU] Facepunch Premium 1 | 56/350 |
| 4 | [EU East] Facepunch 5 | 39/350 |
| 5 | [US East] Facepunch Premium 1 | 31/400 |
| 6 | [EA] Facepunch 2 | 30/300 |
| 7 | [EU] Facepunch Softcore 1 | 30/400 |
125 servers publish a playrust.com hostname; the busiest are listed.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co - SEA Long | EA · groups of 12+ · monthly · 105 on average | 71/200 |
| 1 | Rustafied.com - SEA Long | EA · groups of 16+ · monthly · 26 on average | 16/100 |
| 2 | RustGalaxy Nexus Japan | EA · groups of 100+ · monthly · 3 on average | 2/50 |
| 3 | nomarust LL | JP | Vanilla | Monthly | EA · groups of 8+ · monthly · 2 on average | 1/200 |
| 4 | RustGalaxy Nexus Singapore | EA · groups of 100+ · monthly · 2 on average | 0/50 |
| 5 | AX公益服/原倍仿官/10.2新档 | EA · groups of 8+ · monthly · 1 on average | 0/100 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does [SEA] Facepunch 2 rank?
Over the last seven days [SEA] Facepunch 2 sits at #867 on player hours, in the top 4% of ranked servers.
How many players does [SEA] Facepunch 2 hold at once?
[SEA] Facepunch 2 reports 9 players at this refresh, with 250 slots configured. Over the last seven days it averaged 12 players and peaked at 28. Averaged by hour over 48 hours, 17:00 UTC is the busiest, at 24 players.
About the server
How well does [SEA] Facepunch 2 perform?
The 48-hour average is 161 server fps, with a low of 114. The entity count peaked at 149,354, covering buildings, deployables and the rest of the world. A high of 5,950 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is [SEA] Facepunch 2 on?
Rust network protocol 2635 and build 168909 on Windows is what [SEA] Facepunch 2 runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is [SEA] Facepunch 2, and is it online now?
The current sample puts [SEA] Facepunch 2 online. The uptime it reports puts the last restart about 19 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is [SEA] Facepunch 2 hosted?
Its name points to Asia, but [SEA] Facepunch 2 publishes no region tag. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 15.235.180.211:28015.
Map and rules
What rules and settings are recorded for [SEA] Facepunch 2?
The name [SEA] Facepunch 2 carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Official tab in game: it is there. The description says vanilla, which here means facepunch's stock game, with rates, kits and rules untouched. Anti-cheat status: VAC on.
Which map has [SEA] Facepunch 2 selected?
[SEA] Facepunch 2 runs a procedural map of size 4,500 with seed 1720588492, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
On what schedule does [SEA] Facepunch 2 wipe?
A single wipe each month, the force wipe, is all [SEA] Facepunch 2 does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 27 days 15 hours ago. A monthly wipe schedule is published in its tags.
On [SEA] Facepunch 2, what happens on wipe day?
Recent wipes averaged 56 players at their peak. 25 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Where does [SEA] Facepunch 2 appear among Rust Data lists and filters?
These Rust Data lists include [SEA] Facepunch 2: Official Rust servers, Rust tutorial servers and Vanilla Rust servers. Under these filters on the server list, it is listed: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
Which operator runs [SEA] Facepunch 2?
[SEA] Facepunch 2 and 124 other servers we track both publish a playrust.com hostname, so the same operator most likely runs them.
Which meanings do the tags on [SEA] Facepunch 2 hold?
The game's server browser reads these tags from [SEA] Facepunch 2: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival in its standard form; mp250 (Max players): Slot count: 250; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^t (Tutorial on): Start here with Facepunch's tutorial if you are new; sc2 (Custom tag): A plugin or the owner added this; standard Rust does not define it. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into [SEA] Facepunch 2?
Enter client.connect 15.235.180.211:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
