Connect
srv = rust.server("15.235.180.213:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 10h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 10h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 10h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 46, 45 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:42 UTC FW28d ago | 46 | NaN | running | 7 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 97751958
- map
- Procedural Map
- size
- 4500
- seed
- 97751958
Server
srv.info()- address
- 15.235.180.213:28015
- region
- –
- max players
- 250
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 17:42 UTC
- hostname
- sea__3.playrust.com
- first seen
- 13 Sep 2026
Operator · playrust.com
rust.servers(operator="playrust.com").sort_values("players")
| server | players | |
|---|---|---|
| 0 | [EU] Facepunch 1 | 63/400 |
| 1 | [EA] Softcore 1 | 60/350 |
| 2 | [EU East] Facepunch 4 | 53/350 |
| 3 | [EU] Facepunch Premium 1 | 46/350 |
| 4 | [US East] Facepunch Premium 1 | 32/400 |
| 5 | [EU East] Facepunch 5 | 28/350 |
| 6 | [EA] Facepunch 3 | 26/350 |
| 7 | [EA] Facepunch 2 | 25/300 |
125 servers publish a playrust.com hostname; the busiest are listed.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co - SEA Long | EA · groups of 12+ · monthly · 98 on average | 43/200 |
| 1 | Rustafied.com - SEA Long | EA · groups of 16+ · monthly · 26 on average | 19/100 |
| 2 | RustGalaxy Nexus Japan | EA · groups of 100+ · monthly · 3 on average | 0/50 |
| 3 | nomarust LL | JP | Vanilla | Monthly | EA · groups of 8+ · monthly · 2 on average | 1/200 |
| 4 | RustGalaxy Nexus Singapore | EA · groups of 100+ · monthly · 2 on average | 0/50 |
| 5 | nomarust Long | JP | Vanilla | Monthly | EA · groups of 8+ · monthly · 1 on average | 2/200 |
Quick answers
From the figures on this page.
Player counts
How does [SEA] Facepunch 3 compare in the rankings?
Over the last seven days [SEA] Facepunch 3 sits at #1,091 on player hours, in the top 5% of ranked servers.
How full does [SEA] Facepunch 3 run?
Current row: 6 players on [SEA] Facepunch 3, against 250 slots. Over the last seven days it averaged 8 players and peaked at 22. Averaged by hour over 48 hours, 13:00 UTC is the busiest, at 14 players.
About the server
How well does [SEA] Facepunch 3 perform?
The 48-hour average is 176 server fps, with a low of 140. Entity numbers reached 141,289, and that includes buildings, deployables and the rest. Memory peaked at 5,660 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is [SEA] Facepunch 3 on?
The build is Rust network protocol 2635 and build 168909 on Windows, run by [SEA] Facepunch 3. Steam updates your game for you, but the protocol must match to join.
How reliable is [SEA] Facepunch 3, and is it online now?
The current sample puts [SEA] Facepunch 3 online. Count back 19 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
Where does [SEA] Facepunch 3 sit?
The name of [SEA] Facepunch 3 points to Asia, even though no region tag is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 15.235.180.213:28015 is its address.
Settings and map
Which settings and rules does [SEA] Facepunch 3 run?
No gather rate appears in the name: [SEA] Facepunch 3. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. The in-game Official tab lists it. The description says vanilla, which here means no changed rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
Which map has [SEA] Facepunch 3 loaded?
The game generates the map on [SEA] Facepunch 3: procedural, size 4,500, seed 97751958. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does [SEA] Facepunch 3 wipe, and on what schedule?
Once a month [SEA] Facepunch 3 wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 28 days 14 hours ago. Its tags carry a monthly wipe schedule.
On [SEA] Facepunch 3, what happens on wipe day?
The average peak over recent wipes is 46 players. The crowd on the latest wipe topped out 45 hours after it began.
Tags and filters
Which lists on Rust Data hold [SEA] Facepunch 3, and which filters?
These Rust Data lists include [SEA] Facepunch 3: Official Rust servers, Rust tutorial servers and Vanilla Rust servers. It appears under these filters on the server list: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Who operates [SEA] Facepunch 3?
[SEA] Facepunch 3 and 124 other servers we track both publish a playrust.com hostname, so the same operator most likely runs them.
How should you read the server tags on [SEA] Facepunch 3?
The game's server browser reads these tags from [SEA] Facepunch 3: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival in its standard form; mp250 (Max players): The server lists 250 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^t (Tutorial on): Start here with Facepunch's tutorial if you are new; sc2 (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join [SEA] Facepunch 3?
Enter client.connect 15.235.180.213:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
