Offline 162.222.17.4:30031 checked 4d ago
Hard
Connect
srv = rust.server("162.222.17.4:30131")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 20 Oct, 14:47 UTC7d ago | 0 | NaN | running | 0 |
| 1 | Sat 17 Oct, 08:07 UTC10d ago | 0 | NaN | 3.3 days | 0 |
| 2 | Sat 3 Oct, 16:40 UTC24d ago | 1 | halved by day 1 | 13.6 days | 0 |
| 3 | Fri 2 Oct, 11:22 UTC25d ago | 1 | NaN | 1.2 days | 0 |
| 4 | Thu 1 Oct, 12:22 UTC26d ago | 1 | NaN | 1 days | 1 |
| 5 | Thu 1 Oct, 05:28 UTC26d ago | 1 | NaN | 0.3 days | 0 |
| 6 | Tue 22 Sep, 06:07 UTC35d ago | 1 | halved by day 1 | 9 days | 0 |
| 7 | Fri 4 Sep, 16:17 UTC53d ago | 1 | halved by day 2 | 17.6 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
5500 · seed 0- map
- Custom Map
- size
- 5500
- seed
- –
Server
srv.info()- address
- 162.222.17.4:30031
- region
- –
- max players
- –
- group limit
- 16 max
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 08:46 UTC
- hostname
- pvemod.japantokyo.jp
- first seen
- 13 Sep 2026
Operator · japantokyo.jp
rust.servers(operator="japantokyo.jp").sort_values("players")
| server | players | |
|---|---|---|
| 0 | Japan Tokyo - Vanilla PvE|JP|Beginner | 21/100 |
| 1 | Japan Tokyo - Chill PvE|JP | 7/100 |
| 2 | Japan Tokyo - Hard PvE|BPdrop|JP | 1/100 |
4 servers publish a japantokyo.jp hostname.
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 243 on average | 232/2000 |
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 231 on average | 373/2000 |
| 2 | Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 95 on average | 111/200 |
| 3 | 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 60 on average | 30/200 |
| 4 | Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid | groups of 8+ · biweekly · 54 on average | 43/250 |
| 5 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 53 on average | 37/200 |
Quick answers
From the figures on this page.
Player counts
What position does Hard take in the server rankings?
Player hours over seven days put Hard at #15,383, in the top 70% of the ranked set.
How many players does Hard hold at once?
Hard returns no live count at this refresh, having last been seen 4 days 22 hours ago. Over the last seven days it averaged 0 players.
Server facts
What Rust version does Hard run?
Rust network protocol 2634 and build 167781 on Linux is what Hard runs. The protocol has to match before you can join, and Steam does the updating.
Is Hard up, and what does its uptime show?
Hard is offline at this refresh; the last response came 4 days 22 hours ago. Over the last 7 full days the hours up number 54 of 168, 32%. The first row Rust Data holds for it is dated 13 September 2026.
In which location is Hard hosted?
For Hard, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 162.222.17.4:30031.
Map and rules
Which settings and rules does Hard run?
You will not find a gather rate in the string Hard. Group size tops out at 16 players. Game mode pve, with this note: player combat is not allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. Anti-cheat status: VAC off.
Which map has Hard loaded?
Generated by the game at size 5,500, the map on Hard is procedural. Under map name you will find: Custom Map.
Wipe schedule
On what schedule does Hard wipe?
Hard wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 25 days 10 hours ago.
What is wipe day on Hard like?
Across recent wipes the busiest point averaged 0 players. Peak population on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 1.
Tags, lists
Which Rust Data filters and lists contain Hard?
The Rust Data lists that Hard fits are: Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which operator runs Hard?
A japantokyo.jp hostname is published by Hard and by 3 other servers we track, which suggests the same operator runs them.
How should you read the server tags on Hard?
Read by the game's server browser, the tags Hard publishes are: gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): 0 slots in total; ts16 (Group limit): Team size tops out at 16; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): The server runs build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join Hard?
Enter client.connect 162.222.17.4:30031 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.