Online EA 162.222.17.4:28045 checked 12m ago
Japan Tokyo - Hard PvE|BPdrop|JP
Connect
srv = rust.server("162.222.17.4:28046")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 4% of all ranked servers, top 15% in EA. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 89, 5 hours in, with 13 in the queue.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 08:46 UTC26d ago | 89+13 queue | NaN | running | 0 |
| 1 | Fri 2 Oct, 01:04 UTC26d ago | 89+13 queue | NaN | 0.3 days | 0 |
| 2 | Thu 1 Oct, 18:49 UTC FW27d ago | 89+13 queue | NaN | 0.3 days | 3 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
5500 · seed 0- map
- Custom Map
- size
- 5500
- seed
- –
Server
srv.info()- address
- 162.222.17.4:28045
- region
- EA
- max players
- 100
- group limit
- 16 max
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 08:46 UTC
- hostname
- pvemod.japantokyo.jp
- first seen
- 13 Sep 2026
Operator · japantokyo.jp
rust.servers(operator="japantokyo.jp").sort_values("players")
| server | players | |
|---|---|---|
| 0 | Japan Tokyo - Vanilla PvE|JP|Beginner | 11/100 |
| 1 | Japan Tokyo - Chill PvE|JP | 8/100 |
| 2 | Hard | 0 |
4 servers publish a japantokyo.jp hostname.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 60 on average | 14/200 |
| 1 | QS『鱼山路』pve|耐玩|升级|突袭 | EA · groups of 8+ · 37 on average | 41/100 |
| 2 | [坚果PVE]宗门师徒/死亡不掉/技能强化/养殖钓鱼 | EA · groups of 8+ · monthly · 35 on average | 16/100 |
| 3 | 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 | EA · groups of 8+ · monthly · 21 on average | 14/88 |
| 4 | [JP][PVE] パグさば Pug-Server ver 27 | 10/2~ | EA · groups of 16+ · 14 on average | 6/100 |
| 5 | [纪元PVE] 工业|挂机|自动|死亡不掉|标点 | EA · groups of 8+ · 13 on average | 3/100 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Japan Tokyo - Hard PvE|BPdrop|JP rank?
Ranked #926 on seven-day player hours, Japan Tokyo - Hard PvE|BPdrop|JP is #83 in Asia and in the top 4% of all ranked servers.
How full does Japan Tokyo - Hard PvE|BPdrop|JP run?
Japan Tokyo - Hard PvE|BPdrop|JP reports 1 players at this refresh, with 100 slots configured. Over the last seven days it averaged 10 players and peaked at 31. Peak hour in the last 48 hours: 12:00 UTC, mean 25 players.
About the server
How smoothly does Japan Tokyo - Hard PvE|BPdrop|JP run?
The 48-hour average is 30 server fps, with a low of 30. Buildings, deployables and all else in the world took the count as high as 278,237 entities. The memory field tops out at 10,195 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on Japan Tokyo - Hard PvE|BPdrop|JP?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Japan Tokyo - Hard PvE|BPdrop|JP. Joining needs the same protocol on your game; Steam handles the update.
Is Japan Tokyo - Hard PvE|BPdrop|JP up, and what does its uptime show?
Online is the state at the latest refresh for Japan Tokyo - Hard PvE|BPdrop|JP. A restart about 53 minutes ago is what its reported uptime implies. 168 of 168 hours up over the last 7 full days, or 100%. Rust Data logged it first on 13 September 2026.
Which location does Japan Tokyo - Hard PvE|BPdrop|JP run from?
The EA tag is what Japan Tokyo - Hard PvE|BPdrop|JP uses to list itself in Asia. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 162.222.17.4:28045.
Map and rules
Which rules apply on Japan Tokyo - Hard PvE|BPdrop|JP, and what settings?
No gather rate appears in the name: Japan Tokyo - Hard PvE|BPdrop|JP. 16 players is the maximum per group. pve is the game mode here, and no combat between players. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Carbon. Its own label is vanilla: facepunch's stock game, with rates, kits and rules untouched. Anti-cheat status: VAC on.
What is the map on Japan Tokyo - Hard PvE|BPdrop|JP?
Generated by the game at size 5,500, the map on Japan Tokyo - Hard PvE|BPdrop|JP is procedural. Under map name you will find: Custom Map.
Wipe schedule
On what schedule does Japan Tokyo - Hard PvE|BPdrop|JP wipe?
No next wipe can be predicted for Japan Tokyo - Hard PvE|BPdrop|JP, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 26 days 14 hours ago.
What is wipe day on Japan Tokyo - Hard PvE|BPdrop|JP like?
Recent wipes averaged 89 players at their peak. 5 hours after the latest wipe the crowd peaked, and 13 more were queued.
Tags, lists
Which lists on Rust Data hold Japan Tokyo - Hard PvE|BPdrop|JP, and which filters?
These Rust Data lists include Japan Tokyo - Hard PvE|BPdrop|JP: Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Average players: 10+ on average.
Who is behind Japan Tokyo - Hard PvE|BPdrop|JP?
A japantokyo.jp hostname is published by Japan Tokyo - Hard PvE|BPdrop|JP and by 3 other servers we track, which suggests the same operator runs them.
Which meanings do the tags on Japan Tokyo - Hard PvE|BPdrop|JP hold?
The game's server browser reads these tags from Japan Tokyo - Hard PvE|BPdrop|JP: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): The server lists 100 slots; ts16 (Group limit): Team size tops out at 16; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon; EA (East Asia): East Asia is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into Japan Tokyo - Hard PvE|BPdrop|JP?
The manual route: launch Rust, F1, then client.connect 162.222.17.4:28045. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://discord.com/invite/AH7FXJ2Xet is the website recorded for it.