Rust Data

rustdata.spaceservers168.100.161.129:28186.ipynb

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Online 168.100.161.129:28189 checked 12m ago

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C

moddedoxide

Connect

srv = rust.server("168.100.161.129:28186")
print(srv.connect_command)

Right now

srv.summary()
players now 0/300 # 0% full
7-day average 4 # peak 26
rank #1,526 # top 7%
no wipes 'resets' # 7 new worlds this week: a reset every few hours, not a wipe schedule
next wipe – # resets, no wipes
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0510152003:0012:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020003:0012:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

World resets · a new world every few hours; none of these counts as a wipe

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 03:01 UTC23h ago NaN NaN NaN 0
1 Mon 26 Oct, 03:01 UTC1d ago NaN NaN NaN 0
2 Sun 25 Oct, 03:01 UTC2d ago NaN NaN NaN 0
3 Sat 24 Oct, 03:01 UTC3d ago NaN NaN NaN 0
4 Fri 23 Oct, 03:01 UTC4d ago NaN NaN NaN 0
5 Thu 22 Oct, 03:01 UTC5d ago NaN NaN NaN 0
6 Wed 21 Oct, 03:02 UTC6d ago NaN NaN NaN 0
7 Tue 20 Oct, 03:01 UTC7d ago NaN NaN NaN 1
8 Mon 19 Oct, 03:01 UTC8d ago NaN NaN NaN 1
9 Sun 18 Oct, 03:01 UTC9d ago NaN NaN NaN 0
display(srv.map, srv.info())

Map

6000 · seed 1337
Map of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C
map
THE WAR MAP
size
6000
seed
1337

Server

srv.info()
address
168.100.161.129:28189
region
–
max players
300
group limit
8, the default
wipe schedule
–
last wipe
resets constantly
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
Welcome to THE WAR server to train your aim and gameplay! - Combat Arenas - FaceChecks - Scrims - FFA - GunGame - AimTrain - Creative - HeliBattles - Lobby Parkour - https://thewar.tip4serv.com

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 221 on average149/500
1[EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOWEU · no group limit · 191 on average82/300
2UKN.GG - EU Training Grounds - MainEU · groups of 500+ · 55 on average32/250
3EU | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsEU · groups of 10+ · 36 on average5/200
4UKN.GG - EU Training Grounds - Main 2EU · groups of 500+ · 13 on average3/250
5US Hub 01EU · groups of 1000+ · 13 on average7/3300

Quick answers

From the figures on this page.

Population

What position does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C take in the server rankings?

Over the last seven days [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C sits at #1,526 on player hours, in the top 7% of ranked servers.

How full does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C run?

The sample now reads 0 players for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, out of 300 slots. Over the last seven days it averaged 4 players and peaked at 26. Averaged by hour over 48 hours, 15:00 UTC is the busiest, at 13 players.

Server facts

What does performance look like on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

Server fps over the last 48 hours averages 120; the floor is 120. Entity numbers reached 2,169, and that includes buildings, deployables and the rest. Memory peaked at 2,612 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

Version Rust network protocol 2635 and build 168909 on Linux is reported by [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C. Joining needs the same protocol on your game; Steam handles the update.

How reliable is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, and is it up?

The current sample puts [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C online. The uptime it reports puts the last restart about 21 hours ago. Uptime of 100% across the last 7 full days: 168 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

In which location is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C hosted?

The name of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C points to Europe, even though no region tag is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 168.100.161.129:28189.

Settings and map

What rules and settings are recorded for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

You will not find a gather rate in the string [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C. No custom cap; the default of 8 players per group stands. Recorded as minigames & battle royale, battle royale, arenas, parkour, Bedwars. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.

What is the map on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

The game generates the map on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: procedural, size 6,000, seed 1337. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: THE WAR MAP.

Wipe schedule

On what schedule does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C wipe?

A new world arrives every few hours on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, so no wipe schedule is kept and those resets do not count as wipes.

Tags, lists

Which Rust Data filters and lists contain [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

These Rust Data lists include [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: EU Rust servers, Modded Rust servers and Rust aim training servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the server tags on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

Read by the game's server browser, the tags [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C publishes are: gmrust (Game mode): Survival play, standard Rust; mp300 (Max players): The server lists 300 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^e (Minigames): Runs minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP; the loot is provided; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

The manual route: launch Rust, F1, then client.connect 168.100.161.129:28189. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://thewar.tip4serv.com.

Server tags · what each one means

srv.tags.decode()

Published as mp300,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp300
Max players The server lists 300 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Runs minigames such as arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP; the loot is provided.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 43,563 players 11,662 servers online