Rust Data

rustdata.spaceservers64.40.8.73:28015.ipynb

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Online 64.40.8.73:28010 checked 8m ago

NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets

moddedoxide

Connect

srv = rust.server("64.40.8.73:28015")
print(srv.connect_command)

Right now

srv.summary()
players now 6/200 # 3% full
7-day average 3 # peak 17
rank #1,745 # top 8%
no wipes 'resets' # 8 new worlds this week: a reset every few hours, not a wipe schedule
next wipe – # resets, no wipes
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0510152020:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

World resets · a new world every few hours; none of these counts as a wipe

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 09:33 UTC9h ago NaN NaN NaN 4
1 Mon 26 Oct, 09:33 UTC1d ago NaN NaN NaN 2
2 Sun 25 Oct, 09:33 UTC2d ago NaN NaN NaN 1
3 Sat 24 Oct, 09:33 UTC3d ago NaN NaN NaN 1
4 Fri 23 Oct, 11:38 UTC4d ago NaN NaN NaN 0
5 Fri 23 Oct, 09:33 UTC4d ago NaN NaN NaN 0
6 Thu 22 Oct, 09:33 UTC5d ago NaN NaN NaN 3
7 Wed 21 Oct, 09:33 UTC6d ago NaN NaN NaN 1
8 Tue 20 Oct, 09:33 UTC7d ago NaN NaN NaN 2
9 Mon 19 Oct, 09:33 UTC8d ago NaN NaN NaN 1
display(srv.map, srv.info())

Map

3500 · seed 1337
Map of NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets
map
PAT Map FPS+
size
3500
seed
1337

Server

srv.info()
address
64.40.8.73:28010
region
–
max players
200
group limit
10 max
wipe schedule
–
last wipe
resets constantly
hostname
na.main.perfect-rust.com
first seen
13 Sep 2026

Operator · perfect-rust.com

rust.servers(operator="perfect-rust.com").sort_values("players")

About this server · in its own words

print(srv.description)
Welcome to Perfect Aim Train. We have a diverse arrangement of different events and game modes designed to help you perfect your aim. This includes Combat Arenas, where your only goal is to eliminate the enemy team on any one of our many flat or custom maps, designed to simulate real fights. With countless loadout and gun combinations, you will be able to master every weapon. Our Targets & Aimtrain bots help you perfect your aim at ANY distance, with both moving and stationary bots to train on, you can be sure youll be dominating the battlefield in no time. Free For All: fight for the most kills in our fast paced free for all game mode. With many different custom made maps to chose from, every fight feels unique If youd like to support our server, go to perfect-rust.com to donate for VIP Need Help? Join our discord! discord.gg/pat [NA] Perfect Aim Train Servers: - Main na.perfect-rust.com:28015 - Medium na-med.perfect-rust.com:28015 [EU] Perfect Aim Train Servers: - Main eu.perfect-rust.com:28015 - Medium eu.perfect-rust.com:29015

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[NA] Raid Simulator 2.0 (Raidsim)NA · groups of 100+ · 25 on average29/150
1UKN.GG - US Training Grounds - MainNA · groups of 500+ · 21 on average22/250
2UKN.GG - US Training Grounds - Medium IIINA · groups of 500+ · 5 on average0/150
3Combat Arena | KOTH | Duel | GunGame | Warzone | BaseWarsNA · groups of 8+ · 2 on average3/100
4Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun GameNA · groups of 100000+ · 1 on average1/50
5[EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 217 on average356/500

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets rank?

Player hours over seven days put NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets at #1,745, in the top 8% of the ranked set.

How full does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets run?

Current row: 6 players on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, against 200 slots. Over the last seven days it averaged 3 players and peaked at 17. Peak hour in the last 48 hours: 23:00 UTC, mean 8 players.

About the server

How smoothly does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets run?

The 48-hour average is 59 server fps, with a low of 59. Buildings, deployables and all else in the world took the count as high as 1,707 entities. A high of 1,311 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

The build is Rust network protocol 2635 and build 168909 on Windows, run by NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets. Joining needs the same protocol on your game; Steam handles the update.

Is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets up, and what does its uptime show?

Online is the state at the latest refresh for NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets. A restart about 7 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 168 of 168, 100%. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets hosted?

Its name points to North America, but NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets publishes no region tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 64.40.8.73:28010 is its address.

Rules, settings, map

Which rules apply on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, and what settings?

You will not find a gather rate in the string NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets. The cap on a group is 10 players. minigames & battle royale is the game mode here, and battle royale, arenas, parkour, Bedwars. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

What is the map on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

Size 3,500, seed 1337: the procedural map on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: PAT Map FPS+.

Wipe schedule

When does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets wipe, and how often?

NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets starts a fresh world on a few-hour cycle, keeps no wipe schedule, and those resets are not wipes.

Tags, lists

Which lists on Rust Data hold NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, and which filters?

On Rust Data, NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets appears in these lists: Modded Rust servers, Rust aim training servers, Rust battlefield servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Who operates NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

A perfect-rust.com hostname is published by NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets and by 3 other servers we track, which suggests the same operator runs them.

Which meanings do the tags on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets hold?

These tags are published by NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp200 (Max players): Slot count: 200; ts10 (Group limit): Team size tops out at 10; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^e (Minigames): Minigame server covering arenas, Bedwars and parkour, among others; ^d (Combat training): Training server: practise aim and PvP, loot supplied; ^i (Battlefield): Kits and high rates drive fast PvP here; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

In Rust, F1 opens the console: type client.connect 64.40.8.73:28010. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://www.perfect-rust.com/.

Server tags · what each one means

srv.tags.decode()

Published as mp200,ptrak,$r?,v2635,^e,^d,^i,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp200
Max players Slot count: 200.
ts10
Group limit Team size tops out at 10.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Gameplay

^e
Minigames Minigame server covering arenas, Bedwars and parkour, among others.
^d
Combat training Training server: practise aim and PvP, loot supplied.
^i
Battlefield Kits and high rates drive fast PvP here.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 94,650 players 11,876 servers online