Rust Data

rustdata.spaceservers5.182.207.231:11001.ipynb

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Online 5.182.207.231:11000 checked 9m ago

TESTTTTT

biweekly wipes moddedoxidepvehardcore

Connect

srv = rust.server("5.182.207.231:11001")
print(srv.connect_command)

Right now

srv.summary()
players now 1/?
7-day average 0 # peak 1
rank #5,367 # top 24%
last wipe 1h ago # biweekly schedule
next wipe 7d 8h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75111:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. # The force wipe · high confidence

usual gap5.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 1

Coming wipes

inatkind
07d 8hThu 5 Nov, 19:00 UTCFW force wipe
113d 22hThu 12 Nov, 08:53 UTCwipe
227d 22hThu 26 Nov, 08:53 UTCwipe
335d 8hThu 3 Dec, 19:00 UTCFW force wipe
441d 22hThu 10 Dec, 08:53 UTCwipe

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 29 Oct, 08:53 UTC1h ago NaN NaN running 0
1 Sat 10 Oct, 19:22 UTC18d ago 1 NaN NaN 1
2 Thu 1 Oct, 18:23 UTC FW27d ago 1 halved by day 1 9 days 0
3 Tue 29 Sep, 17:59 UTC29d ago 1 held half 2 days 0
4 Mon 28 Sep, 19:01 UTC30d ago 1 NaN 1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 2234235
Map of TESTTTTT
map
Custom Map
size
4500
seed
2234235

Server

srv.info()
address
5.182.207.231:11000
region
–
max players
–
group limit
8, the default
wipe schedule
biweekly
last wipe
29 Oct 2026, 08:53 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
★ Full PVE-сервер в сеттинге Ходячих мертвецов. ★ Нет ограничения на состав команды - это же PVE :). ★ Нет рейда, ограбления, убийства игроков. ★ Не выпадают вещи при сметри с игрока/инвентаря/рюкзака. ★ Нельзя разграбить чужую собственность. ★ Система прокачки скилов персонажа. ★ Система соревнований Олимп и квесты. ★ Расширенная экономика и внутриигровая валюта. ★ Дома для рейдов с ботами. ★ На РТ Зомби и РейдБоссы различной сложности. ★ Личные карьеры и нефтекачки. ★ Личный аирдроп нельзя украсть ★ Закодированный ящик забирает тот, кто начал взлом. ★ Ивент-дома для рейдов с PVP зоной и ботами. ★ Личные ивенты на вертолет и танк разных уровней сложности. ★ Большое количество событий и ивентов.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Alias RPG Season 10 [PVE,RU]EU · groups of 8+ · biweekly · 11 on average12/100
1RustNK - Custom Hardcore PvE, NPCs, Events & QuestsNA · no group limit · biweekly · 4 on average3/50
2Primal Earth PvE | Hardcore Progression | Rock to AKgroups of 8+ · biweekly · 3 on average4/25
3HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIPgroups of 8+ · biweekly · 3 on average4/50
4#2 RUSTMAX PVE HARD x1/ZOMBIE/BASE/EVENTSEU · no group limit · 1x · biweekly · 2 on average1/50
5RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]groups of 50+ · biweekly · 2 on average0/200

Quick answers

From the figures on this page.

Population

What position does TESTTTTT take in the server rankings?

Rank #5,367 on seven-day player hours for TESTTTTT, within the top 24% of all ranked servers.

How full does TESTTTTT run?

1 is the count in the players field for TESTTTTT at this refresh. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 10:00 UTC, averaging 1 players.

Server data

How well does TESTTTTT perform?

Averaged over 48 hours: 297 server fps, never under 184. The entity count peaked at 371,300, covering buildings, deployables and the rest of the world. Memory peaked at 9,874 MB. Low fps plus an entity count on the way up is the lag players report.

What Rust version does TESTTTTT run?

Rust network protocol 2635 and build 168909 on Windows is what TESTTTTT runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is TESTTTTT, and is it online now?

The current sample puts TESTTTTT online. The uptime it reports puts the last restart about 3 days 2 hours ago. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

Which location does TESTTTTT run from?

There is no region published for TESTTTTT. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 5.182.207.231:11000.

Map and rules

Which rules apply on TESTTTTT, and what settings?

You will not find a gather rate in the string TESTTTTT. Eight players per group: that is the game's default, and it applies here. Game mode hardcore, with this note: The hardest mode Facepunch ships. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

What is the map on TESTTTTT?

Size 4,500, seed 2234235: the procedural map on TESTTTTT, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.

Wipes and dates

On what schedule does TESTTTTT wipe?

Too few wipes are on record for TESTTTTT to confirm its schedule, so the tag drives the prediction. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 1 hours ago. The tags list a two-weekly wipe cycle.

What is wipe day on TESTTTTT like?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began. Half the peak or more was held to the next wipe in 33% of recent wipes. In the wipes where it did not hold, half was lost by day 1.

Tags and filters

Which lists on Rust Data hold TESTTTTT, and which filters?

On Rust Data, TESTTTTT appears in these lists: Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

How should you read the server tags on TESTTTTT?

These tags are published by TESTTTTT and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): Slot count: 0; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^b (Biweekly): Two weeks between wipes; ^h (Hardcore): Hardcore mode from Facepunch: harsher survival, fewer helpers; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way to join TESTTTTT?

In Rust, F1 opens the console: type client.connect 5.182.207.231:11000. Launch Rust on this page does the same by opening the game through Steam and connecting. https://rust-z.gamestores.app/ is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2635,^b,^h,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp0
Max players Slot count: 0.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Two weeks between wipes.

Difficulty

^h
Hardcore Hardcore mode from Facepunch: harsher survival, fewer helpers.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 53,885 players 11,698 servers online