Connect
srv = rust.server("51.161.199.230:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 6% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 7h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 7h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 30, 39 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:41 UTC FW27d ago | 30 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 157227784
- map
- Procedural Map
- size
- 4500
- seed
- 157227784
Server
srv.info()- address
- 51.161.199.230:28015
- region
- –
- max players
- 250
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 17:41 UTC
- hostname
- au__2.playrust.com
- first seen
- 13 Sep 2026
Operator · playrust.com
rust.servers(operator="playrust.com").sort_values("players")
| server | players | |
|---|---|---|
| 0 | [EA] Softcore 1 | 116/350 |
| 1 | [EU] Facepunch 1 | 103/400 |
| 2 | [EU East] Facepunch 4 | 89/350 |
| 3 | [EU] Facepunch Premium 1 | 75/350 |
| 4 | [EU East] Facepunch 5 | 48/350 |
| 5 | [EA] Facepunch 3 | 38/350 |
| 6 | [EU] Facepunch Softcore 3 | 36/400 |
| 7 | [EA] Facepunch 2 | 30/300 |
125 servers publish a playrust.com hostname; the busiest are listed.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustafied.com - AU Long | OC · groups of 16+ · monthly · 28 on average | 25/100 |
| 1 | [NZ] Vanilla Rust 1 | OC · groups of 8+ · monthly · 4 on average | 2/75 |
| 2 | AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEP | OC · groups of 8+ · monthly · 4 on average | 2/500 |
| 3 | ClearRust - Monthly/PVE[AUS] For NOOBS | OC · groups of 8+ · monthly · 3 on average | 1/100 |
| 4 | vanilla + | OC · groups of 16+ · monthly · 1 on average | 0/75 |
| 5 | Rustafied.com - AU Main | OC · groups of 16+ · weekly · 145 on average | 606/650 |
Quick answers
From the figures on this page.
Population data
How does [AU] Facepunch 2 compare in the rankings?
Player hours over seven days put [AU] Facepunch 2 at #1,224, in the top 6% of the ranked set.
What population does [AU] Facepunch 2 carry?
Current row: 9 players on [AU] Facepunch 2, against 250 slots. Over the last seven days it averaged 6 players and peaked at 14. The 48-hour sample puts the busiest hour at 10:00 UTC, averaging 10 players.
Server facts
How smoothly does [AU] Facepunch 2 run?
The 48-hour average is 185 server fps, with a low of 149. The entity count peaked at 130,159, covering buildings, deployables and the rest of the world. Memory peaked at 5,966 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on [AU] Facepunch 2?
The build is Rust network protocol 2635 and build 168909 on Windows, run by [AU] Facepunch 2. Steam updates your game for you, but the protocol must match to join.
Is [AU] Facepunch 2 up, and what does its uptime show?
[AU] Facepunch 2 reports itself online at the current refresh. Count back 22 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Which location does [AU] Facepunch 2 run from?
Its name points to Oceania, but [AU] Facepunch 2 publishes no region tag. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 51.161.199.230:28015.
Settings and map
Which settings and rules does [AU] Facepunch 2 run?
No gather rate appears in the name: [AU] Facepunch 2. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. You will find it under Official in game. Vanilla, by its own description: untouched settings: rates, kits and rules as shipped. VAC, Valve's anti-cheat, is enabled.
Which map has [AU] Facepunch 2 selected?
[AU] Facepunch 2 runs a procedural map of size 4,500 with seed 157227784, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
When does [AU] Facepunch 2 wipe, and how often?
Once a month [AU] Facepunch 2 wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 27 days 17 hours ago. A monthly wipe schedule is published in its tags.
What is wipe day on [AU] Facepunch 2 like?
Across recent wipes the busiest point averaged 30 players. 39 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Where does [AU] Facepunch 2 appear among Rust Data lists and filters?
These Rust Data lists include [AU] Facepunch 2: Oceania Rust servers, Official Rust servers, Rust tutorial servers and Vanilla Rust servers. It appears under these filters on the server list: Region: Oceania; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Which operator runs [AU] Facepunch 2?
The same operator most likely runs [AU] Facepunch 2 and 124 other servers we track, as all publish a playrust.com hostname.
How should you read the server tags on [AU] Facepunch 2?
Read by the game's server browser, the tags [AU] Facepunch 2 publishes are: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival play, standard Rust; mp250 (Max players): 250 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): Untouched settings: rates, kits and rules as shipped; ^t (Tutorial on): Start here with Facepunch's tutorial if you are new; sc2 (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into [AU] Facepunch 2?
The manual route: launch Rust, F1, then client.connect 51.161.199.230:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.
