Online NA 66.51.99.119:28015 checked 13m ago
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing
Connect
srv = rust.server("66.51.99.119:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 5% of all ranked servers, top 10% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 9d 0h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 37d 0h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 16, 46 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 22 Oct, 18:31 UTC5d ago | 16 | NaN | running | 4 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1722427781
- map
- Procedural Map
- size
- 4500
- seed
- 1722427781
Server
srv.info()- address
- 66.51.99.119:28015
- region
- NA
- max players
- 100
- group limit
- 30 max
- wipe schedule
- monthly
- last wipe
- 22 Oct 2026, 18:31 UTC
- hostname
- evo.relicpve.com
- first seen
- 1 Oct 2026
Operator · relicpve.com
rust.servers(operator="relicpve.com").sort_values("players")
4 servers publish a relicpve.com hostname.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 53 on average | 44/200 |
| 1 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 40 on average | 40/200 |
| 2 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 35 on average | 23/100 |
| 3 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 32 on average | 25/100 |
| 4 | [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 26 on average | 22/150 |
| 5 | RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More! | NA · groups of 8+ · monthly · 13 on average | 5/420 |
Quick answers
From the figures on this page.
Population
What position does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing take in the server rankings?
Ranked #1,210 on seven-day player hours, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is #180 in North America and in the top 5% of all ranked servers.
How full does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run?
Current row: 6 players on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, against 100 slots. Over the last seven days it averaged 7 players and peaked at 19. The 48-hour sample puts the busiest hour at 21:00 UTC, averaging 16 players.
Server facts
What does performance look like on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Server fps over the last 48 hours averages 58; the floor is 4. The entity count peaked at 122,330, covering buildings, deployables and the rest of the world. Memory peaked at 6,827 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing on?
Rust network protocol 2635 and build 168909 on Linux is what [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs. Steam updates your game for you, but the protocol must match to join.
How reliable is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, and is it up?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing reports itself online at the current refresh. Count back 31 hours from its reported uptime to get the last restart. Uptime of 100% across the last 7 full days: 168 hours of 168. Rust Data logged it first on 1 October 2026.
Which location does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run from?
In North America, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing lists itself, using the NA tag. Rust Data does not look up where the machine stands; it shows where a server says it is. 66.51.99.119:28015 is its address.
Settings and map
What rules and settings are recorded for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The name [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing carries no gather rate. 30 players is the maximum per group. Recorded as roleplay, jobs, towns and rules for roleplay. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
What is the map on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs a procedural map of size 4,500 with seed 1722427781, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipe, and on what schedule?
The only wipe [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 5 days ago. The tags list wipes as monthly.
What is wipe day on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing like?
The average peak over recent wipes is 16 players. Peak population on the latest wipe came 46 hours in.
Lists and tags
Where does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing appear among Rust Data lists and filters?
The Rust Data lists that [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing fits are: Modded Rust servers, Rust PvE servers, Rust roleplay servers, Rust servers named for the undead and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Who operates [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The same operator most likely runs [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and 3 other servers we track, as all publish a relicpve.com hostname.
How should you read the server tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The game's server browser reads these tags from [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts30 (Group limit): The team cap is 30; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^r (Roleplay): A server built for roleplay; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): The server browser files it under North America. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The manual route: launch Rust, F1, then client.connect 66.51.99.119:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://relicpve.com is the website recorded for it.
