Rust Data

rustdata.spaceservers66.51.99.119:28025.ipynb

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Offline NA 66.51.99.119:28027 checked 26d ago

[PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing

monthly wipes moddedoxidepve

Connect

srv = rust.server("66.51.99.119:28025")
print(srv.connect_command)

Right now

srv.summary()
players now 3/100 # 3% full
7-day average 0 # peak –
rank #10,676 # top 45% · #1371 in NA
last wipe 54d ago # monthly schedule
next wipe 8d 23h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 45% of all ranked servers, top 71% in NA. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h. # The force wipe · high confidence

wipe-day peak9players, last three wipes

Coming wipes

inatkind
08d 23hThu 5 Nov, 19:00 UTCFW force wipe
136d 23hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 5 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 24 Sep, 18:28 UTC33d ago 9 NaN running 5

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1337
Map of [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing
map
Custom Map
size
4000
seed
1337

Server

srv.info()
address
66.51.99.119:28027
region
NA
max players
100
group limit
30 max
wipe schedule
monthly
last wipe
3 Sep 2026, 18:23 UTC
hostname
evo.relicpve.com
first seen
13 Sep 2026

Operator · relicpve.com

rust.servers(operator="relicpve.com").sort_values("players")

About this server · in its own words

print(srv.description)
Jump into Relic Evo for a thrilling PvE journey where adventure and progression go hand in hand. - No player/base damage - No Decay and No Upkeep - Roaming Zombies in all areas of the map - Digital marketplace to purchase items - A leveling system with prestige capability and playtime ranks with perks that integrate with our custom questing system - Upgrading your weapons and armor at our gunsmith

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 53 on average37/200
1[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 40 on average37/200
2Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 35 on average21/100
3Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 32 on average26/100
4[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 26 on average20/150
5RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 13 on average10/420

Quick answers

From the figures on this page.

Population

How does [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing compare in the rankings?

Ranked #10,676 on seven-day player hours, [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing is #1,371 in North America and in the top 45% of all ranked servers.

How full does [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing run?

The current row shows [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing offline; the last response was 26 days 1 hours ago.

Server data

What Rust version does [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing run?

The build is Rust network protocol 2633 and build 165217 on Linux, run by [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing. Joining needs the same protocol on your game; Steam handles the update.

How reliable is [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing, and is it up?

[PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing is offline at this refresh; the last response came 26 days 1 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 13 September 2026.

Where does [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing sit?

With its NA tag, [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing lists itself in North America. Rust Data does not look up where the machine stands; it shows where a server says it is. 66.51.99.119:28027 is its address.

Map and rules

What rules and settings are recorded for [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?

The name [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing carries no gather rate. Group size tops out at 30 players. Recorded as roleplay, rules, towns and jobs for roleplay. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?

The game generates the map on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing: procedural, size 4,000, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page. Custom Map is what the map name field says.

Wipe schedule

When does [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing wipe, and how often?

Once a month [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 54 days 1 hours ago. The tags list wipes as monthly.

On [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing, what happens on wipe day?

The average peak over recent wipes is 9 players. 5 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Which Rust Data filters and lists contain [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?

These Rust Data lists include [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing: Modded Rust servers, Rust PvE servers, Rust roleplay servers, Rust servers named for the undead and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Who operates [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?

[PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing and 3 other servers we track both publish a relicpve.com hostname, so the same operator most likely runs them.

Which meanings do the tags on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing hold?

Read by the game's server browser, the tags [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing publishes are: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): The server lists 100 slots; ts30 (Group limit): Team size tops out at 30; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^r (Roleplay): A server built for roleplay; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): In the server browser it sits under North America. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?

Enter client.connect 66.51.99.119:28027 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://relicpve.com.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2633,^m,^r,NA,^p,gmvanilla,cs165217,ts30,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp100
Max players The server lists 100 slots.
ts30
Group limit Team size tops out at 30.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Gameplay

^r
Roleplay A server built for roleplay.
^p
PvE No player-versus-player combat; the danger comes from the world.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 93,191 players 11,886 servers online