Rust Data

rustdata.spaceservers64.40.8.152:28015.ipynb

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Online 64.40.8.152:28014 checked 10m ago

UKN.GG - US Training Grounds - Main

moddedcarbon

Connect

srv = rust.server("64.40.8.152:28015")
print(srv.connect_command)

Right now

srv.summary()
players now 22/250 # 9% full
7-day average 21 # peak 79
rank #688 # top 3%
no wipes 'resets' # 7 new worlds this week: a reset every few hours, not a wipe schedule
next wipe – # resets, no wipes
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
02040608020:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

World resets · a new world every few hours; none of these counts as a wipe

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 10:58 UTC8h ago NaN NaN NaN 7
1 Mon 26 Oct, 10:58 UTC1d ago NaN NaN NaN 11
2 Sun 25 Oct, 11:24 UTC2d ago NaN NaN NaN 16
3 Sat 24 Oct, 10:00 UTC3d ago NaN NaN NaN 1
4 Thu 22 Oct, 09:58 UTC5d ago NaN NaN NaN 19
5 Wed 21 Oct, 09:58 UTC6d ago NaN NaN NaN 6
6 Wed 21 Oct, 09:04 UTC6d ago NaN NaN NaN 7
7 Tue 20 Oct, 09:58 UTC7d ago NaN NaN NaN 16
8 Mon 19 Oct, 10:24 UTC8d ago NaN NaN NaN 5
9 Sun 18 Oct, 10:00 UTC9d ago NaN NaN NaN 22
display(srv.map, srv.info())

Map

6000 · seed 1337
Map of UKN.GG - US Training Grounds - Main
map
UKN Map
size
6000
seed
1337

Server

srv.info()
address
64.40.8.152:28014
region
–
max players
250
group limit
500 max
wipe schedule
–
last wipe
resets constantly
hostname
ustgmain.ukn.gg
first seen
13 Sep 2026

Operator · ukn.gg

rust.servers(operator="ukn.gg").sort_values("players")

About this server · in its own words

print(srv.description)
The best server to train your aim and gameplay! - FFA - Scrims - Arenas - Gungame - Targets - Aimbots UKN Store @ UKN.GG/Store UKN Discord @ UKN.GG/Discord

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[NA] Raid Simulator 2.0 (Raidsim)NA · groups of 100+ · 25 on average29/150
1NA | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsNA · groups of 10+ · 3 on average6/200
2Combat Arena | KOTH | Duel | GunGame | Warzone | BaseWarsNA · groups of 8+ · 2 on average3/100
3Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun GameNA · groups of 100000+ · 1 on average1/50
4[EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 217 on average356/500
5[EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOWEU · no group limit · 187 on average361/500

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does UKN.GG - US Training Grounds - Main rank?

Rank #688 on seven-day player hours for UKN.GG - US Training Grounds - Main, within the top 3% of all ranked servers.

How full does UKN.GG - US Training Grounds - Main run?

The sample now reads 22 players for UKN.GG - US Training Grounds - Main, out of 250 slots. Over the last seven days it averaged 21 players and peaked at 79. Peak hour in the last 48 hours: 02:00 UTC, mean 54 players.

Server facts

How smoothly does UKN.GG - US Training Grounds - Main run?

The 48-hour average is 29 server fps, with a low of 20. Buildings, deployables and all else in the world took the count as high as 4,744 entities. Memory peaked at 3,493 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does UKN.GG - US Training Grounds - Main run?

The build is Rust network protocol 2635 and build 168909 on Windows, run by UKN.GG - US Training Grounds - Main. Steam updates your game for you, but the protocol must match to join.

How reliable is UKN.GG - US Training Grounds - Main, and is it online now?

Online is the state at the latest refresh for UKN.GG - US Training Grounds - Main. Count back 6 hours from its reported uptime to get the last restart. 144 of 168 hours up over the last 7 full days, or 86%. Rust Data logged it first on 13 September 2026.

Which location does UKN.GG - US Training Grounds - Main run from?

No region tag is published by UKN.GG - US Training Grounds - Main, though its name points to North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 64.40.8.152:28014 is its address.

Settings and map

Which rules apply on UKN.GG - US Training Grounds - Main, and what settings?

You will not find a gather rate in the string UKN.GG - US Training Grounds - Main. 500 players is the maximum per group. Game mode minigames & battle royale, with this note: parkour, Bedwars, battle royale, arenas. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. VAC, Valve's anti-cheat, is enabled.

What is the map on UKN.GG - US Training Grounds - Main?

The game generates the map on UKN.GG - US Training Grounds - Main: procedural, size 6,000, seed 1337. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: UKN Map.

Wipes and dates

On what schedule does UKN.GG - US Training Grounds - Main wipe?

UKN.GG - US Training Grounds - Main starts a fresh world on a few-hour cycle, keeps no wipe schedule, and those resets are not wipes.

Tags and filters

Which Rust Data filters and lists contain UKN.GG - US Training Grounds - Main?

On Rust Data, UKN.GG - US Training Grounds - Main appears in these lists: Modded Rust servers, Rust aim training servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 10+ on average.

Who is behind UKN.GG - US Training Grounds - Main?

A ukn.gg hostname is published by UKN.GG - US Training Grounds - Main and by 14 other servers we track, which suggests the same operator runs them.

Which meanings do the tags on UKN.GG - US Training Grounds - Main hold?

The game's server browser reads these tags from UKN.GG - US Training Grounds - Main: gmrust (Game mode): Survival play, standard Rust; mp250 (Max players): 250 slots in total; ts500 (Group limit): Team size tops out at 500; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^e (Minigames): The format is minigames: arenas, Bedwars, parkour and others; ^d (Combat training): Training server: practise aim and PvP, loot supplied; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to UKN.GG - US Training Grounds - Main?

Enter client.connect 64.40.8.152:28014 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://ukn.gg is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp250,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500

Game

gmrust
Game mode Survival play, standard Rust.
mp250
Max players 250 slots in total.
ts500
Group limit Team size tops out at 500.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Gameplay

^e
Minigames The format is minigames: arenas, Bedwars, parkour and others.
^d
Combat training Training server: practise aim and PvP, loot supplied.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 94,650 players 11,876 servers online