Online 139.99.144.117:28014 checked 11m ago
UKN.GG - AU Training Grounds - Main
Connect
srv = rust.server("139.99.144.117:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 39, 30 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 19 Sep, 22:09 UTC39d ago | 39 | NaN | running | 7 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Operator · ukn.gg
rust.servers(operator="ukn.gg").sort_values("players")
| server | players | |
|---|---|---|
| 0 | UKN.GG - EU Training Grounds - Main | 80/250 |
| 1 | UKN.GG - EU Training Grounds - Main 2 | 19/250 |
| 2 | UKN.GG - US Training Grounds - Main | 17/250 |
| 3 | UKN.GG - US Training Grounds - Medium IV | 6/150 |
| 4 | UKN.GG - EU Training Grounds - Medium III | 6/150 |
| 5 | UKN.GG - EU Training Grounds - Medium IV | 4/150 |
| 6 | UKN.GG - US Training Grounds - Medium III | 2/150 |
| 7 | UKN.GG - US Sandbox - Creative | Build | Noclip | 2/200 |
15 servers publish a ukn.gg hostname; the busiest are listed.
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | RustReborn.gg AU - Bedwars | AimTrain | Creative | Arena | FFA | OC · no group limit · 3 on average | 0/50 |
| 1 | RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA | EU · no group limit · 728 on average | 1026/1500 |
| 2 | R2 - Aim training / Matchmaking / Facechecks - RU Main | EU · groups of 12+ · 221 on average | 226/400 |
| 3 | RustGames.gg | Lucky Pillars - EU 1 | EU · groups of 100+ · 85 on average | 138/400 |
| 4 | DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP | groups of 30+ · weekly · 72 on average | 89/250 |
| 5 | R2 - Aim training / Matchmaking / Facechecks - EU Main | EU · groups of 12+ · 38 on average | 75/400 |
Quick answers
From the figures on this page.
Population data
What position does UKN.GG - AU Training Grounds - Main take in the server rankings?
Player hours over seven days put UKN.GG - AU Training Grounds - Main at #8,817, in the top 40% of the ranked set.
How full does UKN.GG - AU Training Grounds - Main run?
UKN.GG - AU Training Grounds - Main reports 0 players at this refresh, with 200 slots configured. Over the last seven days it averaged 0 players and peaked at 2.
Server data
What does performance look like on UKN.GG - AU Training Grounds - Main?
Server fps over the last 48 hours averages 29; the floor is 13. Entity numbers reached 2,110, and that includes buildings, deployables and the rest. Memory peaked at 2,017 MB. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does UKN.GG - AU Training Grounds - Main run?
Rust network protocol 2634 and build 166652 on Windows is what UKN.GG - AU Training Grounds - Main runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is UKN.GG - AU Training Grounds - Main, and is it up?
The current sample puts UKN.GG - AU Training Grounds - Main online. Count back 4 days 4 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 162 of 168, 96%. The first row Rust Data holds for it is dated 13 September 2026.
In which location is UKN.GG - AU Training Grounds - Main hosted?
No region tag is published by UKN.GG - AU Training Grounds - Main, though its name points to Oceania. Rust Data does not look up where the machine stands; it shows where a server says it is. 139.99.144.117:28014 is its address.
Settings and map
Which settings and rules does UKN.GG - AU Training Grounds - Main run?
No gather rate appears in the name: UKN.GG - AU Training Grounds - Main. Group size tops out at 500 players. Game mode minigames & battle royale, with this note: battle royale, arenas, parkour, Bedwars. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. VAC is running: Valve's anti-cheat is on.
What is the map on UKN.GG - AU Training Grounds - Main?
Size 6,000, seed 1337: the procedural map on UKN.GG - AU Training Grounds - Main, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Recorded under map name: UKN Map.
Wipe data
When does UKN.GG - AU Training Grounds - Main wipe, and on what schedule?
The record for UKN.GG - AU Training Grounds - Main holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 3 days 17 hours ago, and that is the one in play.
What is wipe day on UKN.GG - AU Training Grounds - Main like?
Across recent wipes the busiest point averaged 39 players. 30 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Which lists on Rust Data hold UKN.GG - AU Training Grounds - Main, and which filters?
These Rust Data lists include UKN.GG - AU Training Grounds - Main: Oceania Rust servers, Modded Rust servers and Rust aim training servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Who is behind UKN.GG - AU Training Grounds - Main?
UKN.GG - AU Training Grounds - Main and 14 other servers we track both publish a ukn.gg hostname, so the same operator most likely runs them.
How should you read the server tags on UKN.GG - AU Training Grounds - Main?
The game's server browser reads these tags from UKN.GG - AU Training Grounds - Main: gmrust (Game mode): Rust survival in its standard form; mp200 (Max players): Slot count: 200; ts500 (Group limit): No team may exceed 500; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^e (Minigames): Runs minigames such as arenas, Bedwars and parkour; ^d (Combat training): Loot is handed to you for aim and PvP practice; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way to join UKN.GG - AU Training Grounds - Main?
The manual route: launch Rust, F1, then client.connect 139.99.144.117:28014. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://ukn.gg.
