Rust Data

rustdata.spaceservers139.99.144.117:28015.ipynb

Run all rust-data · live

‹ All servers

Online 139.99.144.117:28014 checked 11m ago

UKN.GG - AU Training Grounds - Main

moddedcarbon

Connect

srv = rust.server("139.99.144.117:28015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/200 # 0% full
7-day average 0 # peak 2
rank #8,817 # top 40%
last wipe 3d ago # no schedule published
next wipe – # too few wipes seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak39players, last three wipes

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 39, 30 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 19 Sep, 22:09 UTC39d ago 39 NaN running 7

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 1337
Map of UKN.GG - AU Training Grounds - Main
map
UKN Map
size
6000
seed
1337

Server

srv.info()
address
139.99.144.117:28014
region
–
max players
200
group limit
500 max
wipe schedule
–
last wipe
26 Oct 2026, 04:01 UTC
hostname
autgmain.ukn.gg
first seen
13 Sep 2026

Operator · ukn.gg

rust.servers(operator="ukn.gg").sort_values("players")

About this server · in its own words

print(srv.description)
The best server to train your aim and gameplay! - FFA - Scrims - Arenas - Gungame - Targets - Aimbots UKN Store @ UKN.GG/Store UKN Discord @ UKN.GG/Discord

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0RustReborn.gg AU - Bedwars | AimTrain | Creative | Arena | FFAOC · no group limit · 3 on average0/50
1RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 728 on average1026/1500
2R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 221 on average226/400
3RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 85 on average138/400
4DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 72 on average89/250
5R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 38 on average75/400

Quick answers

From the figures on this page.

Population data

What position does UKN.GG - AU Training Grounds - Main take in the server rankings?

Player hours over seven days put UKN.GG - AU Training Grounds - Main at #8,817, in the top 40% of the ranked set.

How full does UKN.GG - AU Training Grounds - Main run?

UKN.GG - AU Training Grounds - Main reports 0 players at this refresh, with 200 slots configured. Over the last seven days it averaged 0 players and peaked at 2.

Server data

What does performance look like on UKN.GG - AU Training Grounds - Main?

Server fps over the last 48 hours averages 29; the floor is 13. Entity numbers reached 2,110, and that includes buildings, deployables and the rest. Memory peaked at 2,017 MB. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does UKN.GG - AU Training Grounds - Main run?

Rust network protocol 2634 and build 166652 on Windows is what UKN.GG - AU Training Grounds - Main runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is UKN.GG - AU Training Grounds - Main, and is it up?

The current sample puts UKN.GG - AU Training Grounds - Main online. Count back 4 days 4 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 162 of 168, 96%. The first row Rust Data holds for it is dated 13 September 2026.

In which location is UKN.GG - AU Training Grounds - Main hosted?

No region tag is published by UKN.GG - AU Training Grounds - Main, though its name points to Oceania. Rust Data does not look up where the machine stands; it shows where a server says it is. 139.99.144.117:28014 is its address.

Settings and map

Which settings and rules does UKN.GG - AU Training Grounds - Main run?

No gather rate appears in the name: UKN.GG - AU Training Grounds - Main. Group size tops out at 500 players. Game mode minigames & battle royale, with this note: battle royale, arenas, parkour, Bedwars. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. VAC is running: Valve's anti-cheat is on.

What is the map on UKN.GG - AU Training Grounds - Main?

Size 6,000, seed 1337: the procedural map on UKN.GG - AU Training Grounds - Main, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Recorded under map name: UKN Map.

Wipe data

When does UKN.GG - AU Training Grounds - Main wipe, and on what schedule?

The record for UKN.GG - AU Training Grounds - Main holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 3 days 17 hours ago, and that is the one in play.

What is wipe day on UKN.GG - AU Training Grounds - Main like?

Across recent wipes the busiest point averaged 39 players. 30 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Which lists on Rust Data hold UKN.GG - AU Training Grounds - Main, and which filters?

These Rust Data lists include UKN.GG - AU Training Grounds - Main: Oceania Rust servers, Modded Rust servers and Rust aim training servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Who is behind UKN.GG - AU Training Grounds - Main?

UKN.GG - AU Training Grounds - Main and 14 other servers we track both publish a ukn.gg hostname, so the same operator most likely runs them.

How should you read the server tags on UKN.GG - AU Training Grounds - Main?

The game's server browser reads these tags from UKN.GG - AU Training Grounds - Main: gmrust (Game mode): Rust survival in its standard form; mp200 (Max players): Slot count: 200; ts500 (Group limit): No team may exceed 500; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^e (Minigames): Runs minigames such as arenas, Bedwars and parkour; ^d (Combat training): Loot is handed to you for aim and PvP practice; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join UKN.GG - AU Training Grounds - Main?

The manual route: launch Rust, F1, then client.connect 139.99.144.117:28014. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://ukn.gg.

Server tags · what each one means

srv.tags.decode()

Published as mp200,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs166652,ts500

Game

gmrust
Game mode Rust survival in its standard form.
mp200
Max players Slot count: 200.
ts500
Group limit No team may exceed 500.
v2634
Protocol To join, your game must run protocol 2634.
cs166652
Build Build number: 166652.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Runs minigames such as arenas, Bedwars and parkour.
^d
Combat training Loot is handed to you for aim and PvP practice.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 90,952 players 11,834 servers online